Added main menu and game menu.
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@@ -24,26 +24,51 @@
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The main menu.
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"""
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import os
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import pygame
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import level
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import game_menu
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class MainMenu(object):
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def __init__(self, game, background_img_path):
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def __init__(self, game, img_dir):
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self.__dict__.update(locals())
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self.load()
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def load(self):
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self.background_img = pygame.image.load(self.background_img_path)
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self.background_img = pygame.image.load(os.path.join(self.img_dir,
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'main_menu.png'))
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self.background_img = pygame.transform.smoothscale(
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self.background_img, self.game.window.get_size())
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self.space_img = pygame.image.load(os.path.join(
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self.img_dir,
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'press_space_to_start.png'))
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screen_size = self.game.window.get_size()
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img_size = self.space_img.get_size()
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factors = (float(img_size[0]) / 1920, float(img_size[1]) / 1280)
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self.space_img = pygame.transform.smoothscale(
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self.space_img,
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(int(screen_size[0]*factors[0]),
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int(screen_size[1]*factors[1])))
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def update(self, e, t, dt):
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for event in e:
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_SPACE:
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self.game.goto_level(level.Level("landing"))
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self.game.objs.remove(self)
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self.game.objs.append(game_menu.GameMenu(self.game,
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self.img_dir))
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if event.key == pygame.K_ESCAPE:
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self.game.stop()
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def draw(self, window):
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window.blit(self.background_img, (0, 0))
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screen_size = self.game.window.get_size()
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window.blit(self.space_img,
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(0, screen_size[1] - self.space_img.get_size()[1]))
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