Added main menu and game menu.

This commit is contained in:
Sakse Dalum
2012-08-07 17:26:49 +02:00
parent 06aca4eec9
commit c14c5e248e
7 changed files with 116 additions and 5 deletions

View File

@@ -24,26 +24,51 @@
The main menu.
"""
import os
import pygame
import level
import game_menu
class MainMenu(object):
def __init__(self, game, background_img_path):
def __init__(self, game, img_dir):
self.__dict__.update(locals())
self.load()
def load(self):
self.background_img = pygame.image.load(self.background_img_path)
self.background_img = pygame.image.load(os.path.join(self.img_dir,
'main_menu.png'))
self.background_img = pygame.transform.smoothscale(
self.background_img, self.game.window.get_size())
self.space_img = pygame.image.load(os.path.join(
self.img_dir,
'press_space_to_start.png'))
screen_size = self.game.window.get_size()
img_size = self.space_img.get_size()
factors = (float(img_size[0]) / 1920, float(img_size[1]) / 1280)
self.space_img = pygame.transform.smoothscale(
self.space_img,
(int(screen_size[0]*factors[0]),
int(screen_size[1]*factors[1])))
def update(self, e, t, dt):
for event in e:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
self.game.goto_level(level.Level("landing"))
self.game.objs.remove(self)
self.game.objs.append(game_menu.GameMenu(self.game,
self.img_dir))
if event.key == pygame.K_ESCAPE:
self.game.stop()
def draw(self, window):
window.blit(self.background_img, (0, 0))
screen_size = self.game.window.get_size()
window.blit(self.space_img,
(0, screen_size[1] - self.space_img.get_size()[1]))