Created teleporter map generation and implemented it in level 1.
This commit is contained in:
parent
5235112424
commit
b6700125c4
|
@ -39,6 +39,7 @@ import lever
|
|||
import trigger
|
||||
import worldobject
|
||||
|
||||
import logic.teleportermap
|
||||
import logic.rollingstone
|
||||
import logic.colourboxes
|
||||
|
||||
|
@ -82,64 +83,61 @@ class Level1(level.Level):
|
|||
|
||||
### Task 1: Teleporters
|
||||
|
||||
task5_size = 5, 8 # y, x -- Note, inverted.
|
||||
task5_size = 8, 5
|
||||
task5_pos = (64 * 12, 48 * 19)
|
||||
|
||||
task5_nturns = random.randint(2, 4) * 2 - 1
|
||||
tmap = logic.teleportermap.generate_teleporter_map3(*task5_size)
|
||||
|
||||
playfield, nsteps, directions = (
|
||||
logic.rollingstone.generate_simple_unsolved_solvable_extra(
|
||||
task5_size[0], task5_size[1], task5_nturns,
|
||||
task5_size[0]*task5_size[1]))
|
||||
|
||||
for x in range(task5_size[1]):
|
||||
for y in range(task5_size[0]):
|
||||
for x in range(task5_size[0]):
|
||||
for y in range(task5_size[1]):
|
||||
# if not (x, y) in tmap:
|
||||
# continue
|
||||
self.add_tile(task5_pos[0] - 64 * (x - 1),
|
||||
task5_pos[1] - 48 * y,
|
||||
'indoor%d' % random.randint(1, 6), blocking=False)
|
||||
|
||||
|
||||
for i, j in playfield:
|
||||
for x, y in tmap:
|
||||
self.objects.append(
|
||||
trigger.Trigger(self,
|
||||
task5_pos[0] - 64 * (j - 1),
|
||||
task5_pos[1] - 48 * i,
|
||||
task5_pos[0] - 64 * (x - 1),
|
||||
task5_pos[1] - 48 * y,
|
||||
[lambda x: self.player.set_pos(
|
||||
task5_pos[0] + 2 * 64,
|
||||
(task5_pos[1]
|
||||
- random.randint(0, task5_size[0] - 1) * 48))],
|
||||
- random.randint(0, task5_size[1] - 1) * 48))],
|
||||
self.imgs['hole'],
|
||||
[self.player],
|
||||
visible=False))
|
||||
visible=False,
|
||||
no_stop=True))
|
||||
|
||||
for i in range(task5_size[1] + 1):
|
||||
for i in range(task5_size[0] + 1):
|
||||
self.add_tile(task5_pos[0] - 64 * i,
|
||||
task5_pos[1] + 48,
|
||||
'moat_horizontal')
|
||||
self.add_tile(task5_pos[0] - 64 * i,
|
||||
task5_pos[1] - task5_size[0] * 48,
|
||||
task5_pos[1] - task5_size[1] * 48,
|
||||
'moat_horizontal')
|
||||
self.add_tile(task5_pos[0] + 64,
|
||||
task5_pos[1] + 48,
|
||||
'moat_end_horizontal_flip')
|
||||
# self.add_tile(task5_pos[0] + 64,
|
||||
# task5_pos[1] - task5_size[0] * 48,
|
||||
# task5_pos[1] - task5_size[1] * 48,
|
||||
# 'moat_end_horizontal_flip')
|
||||
self.add_tile(task5_pos[0] - 64 * (task5_size[1] + 1),
|
||||
self.add_tile(task5_pos[0] - 64 * (task5_size[0] + 1),
|
||||
task5_pos[1] + 48,
|
||||
'moat_corner_south')
|
||||
self.add_tile(task5_pos[0] - 64 * (task5_size[1] + 1),
|
||||
task5_pos[1] - task5_size[0] * 48,
|
||||
self.add_tile(task5_pos[0] - 64 * (task5_size[0] + 1),
|
||||
task5_pos[1] - task5_size[1] * 48,
|
||||
'moat_corner_north')
|
||||
for i in range(task5_size[0]):
|
||||
self.add_tile(task5_pos[0] - 64 * (task5_size[1] + 1),
|
||||
self.add_tile(task5_pos[0] - 64 * (task5_size[0] + 1),
|
||||
task5_pos[1] - 48 * i,
|
||||
'moat_vertical')
|
||||
|
||||
self.objects.append(
|
||||
lever.Lever(self,
|
||||
task5_pos[0] - 64 * (task5_size[1]),
|
||||
task5_pos[1] - (task5_size[0] / 2) * 48,
|
||||
task5_pos[0] - 64 * (task5_size[0]),
|
||||
task5_pos[1] - (task5_size[1] / 2) * 48,
|
||||
[lambda *x: self.complete_task(1)]))
|
||||
|
||||
### Task 2: Rolling stone
|
||||
|
|
|
@ -0,0 +1,126 @@
|
|||
#!/usr/bin/env python
|
||||
# -*- coding: utf-8 -*-
|
||||
|
||||
# This file is part of ROBOTGAME
|
||||
#
|
||||
# ROBOTGAME is free software: you can redistribute it and/or modify it under the
|
||||
# terms of the GNU General Public License as published by the Free Software
|
||||
# Foundation, either version 3 of the License, or (at your option) any later
|
||||
# version.
|
||||
#
|
||||
# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License along with
|
||||
# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
|
||||
#
|
||||
# teleportermap.py
|
||||
# --------------------
|
||||
# date created : Mon Aug 13 2012
|
||||
# copyright : (C) 2012 Niels G. W. Serup
|
||||
# maintained by : Niels G. W. Serup <ns@metanohi.name>
|
||||
|
||||
"""
|
||||
Logic for a map with invisible teleporters.
|
||||
"""
|
||||
|
||||
from __future__ import print_function
|
||||
import math
|
||||
import random
|
||||
import itertools
|
||||
|
||||
from robotgame.logic.direction import *
|
||||
import robotgame.misc as misc
|
||||
|
||||
class Empty(object):
|
||||
pass
|
||||
|
||||
class Forbidden(object):
|
||||
pass
|
||||
|
||||
class Visited(object):
|
||||
pass
|
||||
|
||||
def generate_teleporter_map(width, height):
|
||||
m = [[Empty for _ in range(height)]
|
||||
for _ in range(width)]
|
||||
|
||||
def _get(p):
|
||||
if p[0] < 0 or p[0] >= width or p[1] < 0 or p[1] >= height:
|
||||
return Forbidden
|
||||
return m[p[0]][p[1]]
|
||||
|
||||
def _set(p, val):
|
||||
try:
|
||||
m[p[0]][p[1]] = val
|
||||
except IndexError:
|
||||
pass
|
||||
|
||||
def insert_random_point_on_line(x):
|
||||
t = random.randrange(height)
|
||||
for y in itertools.chain(xrange(t), xrange(t + 1, height)):
|
||||
_set((x, y), Forbidden)
|
||||
_set((x, t), Visited)
|
||||
return (x, t)
|
||||
|
||||
pos = insert_random_point_on_line(width - 1)
|
||||
|
||||
while True:
|
||||
while True:
|
||||
if pos[0] == 1 and random.randint(0, height) == 0:
|
||||
break
|
||||
t, found = random.randrange(4), None
|
||||
for direc in all_directions[t:] + all_directions[:t]:
|
||||
npos = direc.next_pos(pos)
|
||||
if found is None and npos[0] != 0 and _get(npos) is Empty and (
|
||||
(direc is Right and
|
||||
len(filter(lambda c: c is Empty, m[pos[0]][:pos[1]] if
|
||||
opos[1] > pos[1]
|
||||
else m[pos[0]][pos[1] + 1:])) >= 2)
|
||||
or direc is not Right):
|
||||
found = npos
|
||||
_set(npos, Visited)
|
||||
else:
|
||||
if _get(npos) is Empty:
|
||||
_set(npos, Forbidden)
|
||||
if found is None:
|
||||
break
|
||||
opos = pos
|
||||
pos = found
|
||||
if pos[0] == 1:
|
||||
break
|
||||
_set(pos, Forbidden)
|
||||
for direc in all_directions:
|
||||
npos = direc.next_pos(pos)
|
||||
if _get(npos) is Visited:
|
||||
pos = npos
|
||||
break
|
||||
|
||||
_set((0, pos[1]), Visited)
|
||||
return m
|
||||
|
||||
def generate_teleporter_map2(width, height):
|
||||
tmap = generate_teleporter_map(width, height)
|
||||
res = set()
|
||||
for y in range(len(tmap[0])):
|
||||
for x in range(len(tmap)):
|
||||
if tmap[x][y] is Visited:
|
||||
res.add((x, y))
|
||||
return res
|
||||
|
||||
def generate_teleporter_map3(width, height):
|
||||
return set(itertools.product(range(width), range(height))) \
|
||||
- generate_teleporter_map2(width, height)
|
||||
|
||||
def print_map(tmap):
|
||||
for y in range(len(tmap[0])):
|
||||
for x in range(len(tmap)):
|
||||
c = tmap[x][y]
|
||||
print({Empty: '%',
|
||||
Forbidden: '#',
|
||||
Visited: '·'}[c], end='')
|
||||
print()
|
||||
|
|
@ -32,7 +32,7 @@ class Trigger(worldobject.WorldObject):
|
|||
def __init__(self, level, x, y, links, img, trigger_objs,
|
||||
toggling=False, signal=[0, 1],
|
||||
setting=False, blocking=False,
|
||||
visible=True):
|
||||
visible=True, no_stop=False):
|
||||
self.__dict__.update(locals())
|
||||
worldobject.WorldObject.__init__(self, level, x, y, z=-48,
|
||||
blocking=blocking, visible=visible)
|
||||
|
@ -41,7 +41,7 @@ class Trigger(worldobject.WorldObject):
|
|||
self.anim_speed = 15
|
||||
|
||||
def trigger(self, setting, obj):
|
||||
if self.setting != setting:
|
||||
if self.setting != setting or self.no_stop:
|
||||
self.setting = setting
|
||||
|
||||
for link in self.links:
|
||||
|
|
|
@ -0,0 +1,20 @@
|
|||
|
||||
from __future__ import print_function
|
||||
import unittest
|
||||
from robotgame.logic.teleportermap import *
|
||||
from robotgame.logic.direction import *
|
||||
|
||||
|
||||
class TeleporterMapTest(unittest.TestCase):
|
||||
def test_map_generation(self):
|
||||
for w, h in (
|
||||
(8, 5),
|
||||
(16, 16)
|
||||
):
|
||||
tmap = generate_teleporter_map(w, h)
|
||||
print()
|
||||
print_map(tmap)
|
||||
print()
|
||||
|
||||
if __name__ == '__main__':
|
||||
unittest.main()
|
Loading…
Reference in New Issue