Created teleporter map generation and implemented it in level 1.

This commit is contained in:
Niels Serup 2012-08-14 00:28:50 +02:00
parent 5235112424
commit b6700125c4
4 changed files with 170 additions and 26 deletions

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@ -39,6 +39,7 @@ import lever
import trigger import trigger
import worldobject import worldobject
import logic.teleportermap
import logic.rollingstone import logic.rollingstone
import logic.colourboxes import logic.colourboxes
@ -82,64 +83,61 @@ class Level1(level.Level):
### Task 1: Teleporters ### Task 1: Teleporters
task5_size = 5, 8 # y, x -- Note, inverted. task5_size = 8, 5
task5_pos = (64 * 12, 48 * 19) task5_pos = (64 * 12, 48 * 19)
task5_nturns = random.randint(2, 4) * 2 - 1 tmap = logic.teleportermap.generate_teleporter_map3(*task5_size)
playfield, nsteps, directions = ( for x in range(task5_size[0]):
logic.rollingstone.generate_simple_unsolved_solvable_extra( for y in range(task5_size[1]):
task5_size[0], task5_size[1], task5_nturns, # if not (x, y) in tmap:
task5_size[0]*task5_size[1])) # continue
for x in range(task5_size[1]):
for y in range(task5_size[0]):
self.add_tile(task5_pos[0] - 64 * (x - 1), self.add_tile(task5_pos[0] - 64 * (x - 1),
task5_pos[1] - 48 * y, task5_pos[1] - 48 * y,
'indoor%d' % random.randint(1, 6), blocking=False) 'indoor%d' % random.randint(1, 6), blocking=False)
for x, y in tmap:
for i, j in playfield:
self.objects.append( self.objects.append(
trigger.Trigger(self, trigger.Trigger(self,
task5_pos[0] - 64 * (j - 1), task5_pos[0] - 64 * (x - 1),
task5_pos[1] - 48 * i, task5_pos[1] - 48 * y,
[lambda x: self.player.set_pos( [lambda x: self.player.set_pos(
task5_pos[0] + 2 * 64, task5_pos[0] + 2 * 64,
(task5_pos[1] (task5_pos[1]
- random.randint(0, task5_size[0] - 1) * 48))], - random.randint(0, task5_size[1] - 1) * 48))],
self.imgs['hole'], self.imgs['hole'],
[self.player], [self.player],
visible=False)) visible=False,
no_stop=True))
for i in range(task5_size[1] + 1): for i in range(task5_size[0] + 1):
self.add_tile(task5_pos[0] - 64 * i, self.add_tile(task5_pos[0] - 64 * i,
task5_pos[1] + 48, task5_pos[1] + 48,
'moat_horizontal') 'moat_horizontal')
self.add_tile(task5_pos[0] - 64 * i, self.add_tile(task5_pos[0] - 64 * i,
task5_pos[1] - task5_size[0] * 48, task5_pos[1] - task5_size[1] * 48,
'moat_horizontal') 'moat_horizontal')
self.add_tile(task5_pos[0] + 64, self.add_tile(task5_pos[0] + 64,
task5_pos[1] + 48, task5_pos[1] + 48,
'moat_end_horizontal_flip') 'moat_end_horizontal_flip')
# self.add_tile(task5_pos[0] + 64, # self.add_tile(task5_pos[0] + 64,
# task5_pos[1] - task5_size[0] * 48, # task5_pos[1] - task5_size[1] * 48,
# 'moat_end_horizontal_flip') # 'moat_end_horizontal_flip')
self.add_tile(task5_pos[0] - 64 * (task5_size[1] + 1), self.add_tile(task5_pos[0] - 64 * (task5_size[0] + 1),
task5_pos[1] + 48, task5_pos[1] + 48,
'moat_corner_south') 'moat_corner_south')
self.add_tile(task5_pos[0] - 64 * (task5_size[1] + 1), self.add_tile(task5_pos[0] - 64 * (task5_size[0] + 1),
task5_pos[1] - task5_size[0] * 48, task5_pos[1] - task5_size[1] * 48,
'moat_corner_north') 'moat_corner_north')
for i in range(task5_size[0]): for i in range(task5_size[0]):
self.add_tile(task5_pos[0] - 64 * (task5_size[1] + 1), self.add_tile(task5_pos[0] - 64 * (task5_size[0] + 1),
task5_pos[1] - 48 * i, task5_pos[1] - 48 * i,
'moat_vertical') 'moat_vertical')
self.objects.append( self.objects.append(
lever.Lever(self, lever.Lever(self,
task5_pos[0] - 64 * (task5_size[1]), task5_pos[0] - 64 * (task5_size[0]),
task5_pos[1] - (task5_size[0] / 2) * 48, task5_pos[1] - (task5_size[1] / 2) * 48,
[lambda *x: self.complete_task(1)])) [lambda *x: self.complete_task(1)]))
### Task 2: Rolling stone ### Task 2: Rolling stone

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@ -0,0 +1,126 @@
#!/usr/bin/env python
# -*- coding: utf-8 -*-
# This file is part of ROBOTGAME
#
# ROBOTGAME is free software: you can redistribute it and/or modify it under the
# terms of the GNU General Public License as published by the Free Software
# Foundation, either version 3 of the License, or (at your option) any later
# version.
#
# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along with
# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
#
# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
#
# teleportermap.py
# --------------------
# date created : Mon Aug 13 2012
# copyright : (C) 2012 Niels G. W. Serup
# maintained by : Niels G. W. Serup <ns@metanohi.name>
"""
Logic for a map with invisible teleporters.
"""
from __future__ import print_function
import math
import random
import itertools
from robotgame.logic.direction import *
import robotgame.misc as misc
class Empty(object):
pass
class Forbidden(object):
pass
class Visited(object):
pass
def generate_teleporter_map(width, height):
m = [[Empty for _ in range(height)]
for _ in range(width)]
def _get(p):
if p[0] < 0 or p[0] >= width or p[1] < 0 or p[1] >= height:
return Forbidden
return m[p[0]][p[1]]
def _set(p, val):
try:
m[p[0]][p[1]] = val
except IndexError:
pass
def insert_random_point_on_line(x):
t = random.randrange(height)
for y in itertools.chain(xrange(t), xrange(t + 1, height)):
_set((x, y), Forbidden)
_set((x, t), Visited)
return (x, t)
pos = insert_random_point_on_line(width - 1)
while True:
while True:
if pos[0] == 1 and random.randint(0, height) == 0:
break
t, found = random.randrange(4), None
for direc in all_directions[t:] + all_directions[:t]:
npos = direc.next_pos(pos)
if found is None and npos[0] != 0 and _get(npos) is Empty and (
(direc is Right and
len(filter(lambda c: c is Empty, m[pos[0]][:pos[1]] if
opos[1] > pos[1]
else m[pos[0]][pos[1] + 1:])) >= 2)
or direc is not Right):
found = npos
_set(npos, Visited)
else:
if _get(npos) is Empty:
_set(npos, Forbidden)
if found is None:
break
opos = pos
pos = found
if pos[0] == 1:
break
_set(pos, Forbidden)
for direc in all_directions:
npos = direc.next_pos(pos)
if _get(npos) is Visited:
pos = npos
break
_set((0, pos[1]), Visited)
return m
def generate_teleporter_map2(width, height):
tmap = generate_teleporter_map(width, height)
res = set()
for y in range(len(tmap[0])):
for x in range(len(tmap)):
if tmap[x][y] is Visited:
res.add((x, y))
return res
def generate_teleporter_map3(width, height):
return set(itertools.product(range(width), range(height))) \
- generate_teleporter_map2(width, height)
def print_map(tmap):
for y in range(len(tmap[0])):
for x in range(len(tmap)):
c = tmap[x][y]
print({Empty: '%',
Forbidden: '#',
Visited: '·'}[c], end='')
print()

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@ -32,7 +32,7 @@ class Trigger(worldobject.WorldObject):
def __init__(self, level, x, y, links, img, trigger_objs, def __init__(self, level, x, y, links, img, trigger_objs,
toggling=False, signal=[0, 1], toggling=False, signal=[0, 1],
setting=False, blocking=False, setting=False, blocking=False,
visible=True): visible=True, no_stop=False):
self.__dict__.update(locals()) self.__dict__.update(locals())
worldobject.WorldObject.__init__(self, level, x, y, z=-48, worldobject.WorldObject.__init__(self, level, x, y, z=-48,
blocking=blocking, visible=visible) blocking=blocking, visible=visible)
@ -41,7 +41,7 @@ class Trigger(worldobject.WorldObject):
self.anim_speed = 15 self.anim_speed = 15
def trigger(self, setting, obj): def trigger(self, setting, obj):
if self.setting != setting: if self.setting != setting or self.no_stop:
self.setting = setting self.setting = setting
for link in self.links: for link in self.links:

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@ -0,0 +1,20 @@
from __future__ import print_function
import unittest
from robotgame.logic.teleportermap import *
from robotgame.logic.direction import *
class TeleporterMapTest(unittest.TestCase):
def test_map_generation(self):
for w, h in (
(8, 5),
(16, 16)
):
tmap = generate_teleporter_map(w, h)
print()
print_map(tmap)
print()
if __name__ == '__main__':
unittest.main()