Created teleporter map generation and implemented it in level 1.
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5235112424
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b6700125c4
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@ -39,6 +39,7 @@ import lever
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import trigger
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import trigger
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import worldobject
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import worldobject
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import logic.teleportermap
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import logic.rollingstone
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import logic.rollingstone
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import logic.colourboxes
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import logic.colourboxes
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@ -82,64 +83,61 @@ class Level1(level.Level):
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### Task 1: Teleporters
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### Task 1: Teleporters
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task5_size = 5, 8 # y, x -- Note, inverted.
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task5_size = 8, 5
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task5_pos = (64 * 12, 48 * 19)
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task5_pos = (64 * 12, 48 * 19)
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task5_nturns = random.randint(2, 4) * 2 - 1
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tmap = logic.teleportermap.generate_teleporter_map3(*task5_size)
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playfield, nsteps, directions = (
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for x in range(task5_size[0]):
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logic.rollingstone.generate_simple_unsolved_solvable_extra(
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for y in range(task5_size[1]):
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task5_size[0], task5_size[1], task5_nturns,
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# if not (x, y) in tmap:
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task5_size[0]*task5_size[1]))
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# continue
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for x in range(task5_size[1]):
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for y in range(task5_size[0]):
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self.add_tile(task5_pos[0] - 64 * (x - 1),
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self.add_tile(task5_pos[0] - 64 * (x - 1),
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task5_pos[1] - 48 * y,
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task5_pos[1] - 48 * y,
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'indoor%d' % random.randint(1, 6), blocking=False)
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'indoor%d' % random.randint(1, 6), blocking=False)
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for x, y in tmap:
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for i, j in playfield:
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self.objects.append(
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self.objects.append(
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trigger.Trigger(self,
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trigger.Trigger(self,
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task5_pos[0] - 64 * (j - 1),
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task5_pos[0] - 64 * (x - 1),
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task5_pos[1] - 48 * i,
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task5_pos[1] - 48 * y,
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[lambda x: self.player.set_pos(
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[lambda x: self.player.set_pos(
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task5_pos[0] + 2 * 64,
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task5_pos[0] + 2 * 64,
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(task5_pos[1]
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(task5_pos[1]
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- random.randint(0, task5_size[0] - 1) * 48))],
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- random.randint(0, task5_size[1] - 1) * 48))],
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self.imgs['hole'],
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self.imgs['hole'],
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[self.player],
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[self.player],
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visible=False))
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visible=False,
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no_stop=True))
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for i in range(task5_size[1] + 1):
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for i in range(task5_size[0] + 1):
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self.add_tile(task5_pos[0] - 64 * i,
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self.add_tile(task5_pos[0] - 64 * i,
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task5_pos[1] + 48,
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task5_pos[1] + 48,
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'moat_horizontal')
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'moat_horizontal')
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self.add_tile(task5_pos[0] - 64 * i,
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self.add_tile(task5_pos[0] - 64 * i,
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task5_pos[1] - task5_size[0] * 48,
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task5_pos[1] - task5_size[1] * 48,
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'moat_horizontal')
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'moat_horizontal')
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self.add_tile(task5_pos[0] + 64,
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self.add_tile(task5_pos[0] + 64,
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task5_pos[1] + 48,
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task5_pos[1] + 48,
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'moat_end_horizontal_flip')
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'moat_end_horizontal_flip')
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# self.add_tile(task5_pos[0] + 64,
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# self.add_tile(task5_pos[0] + 64,
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# task5_pos[1] - task5_size[0] * 48,
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# task5_pos[1] - task5_size[1] * 48,
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# 'moat_end_horizontal_flip')
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# 'moat_end_horizontal_flip')
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self.add_tile(task5_pos[0] - 64 * (task5_size[1] + 1),
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self.add_tile(task5_pos[0] - 64 * (task5_size[0] + 1),
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task5_pos[1] + 48,
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task5_pos[1] + 48,
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'moat_corner_south')
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'moat_corner_south')
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self.add_tile(task5_pos[0] - 64 * (task5_size[1] + 1),
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self.add_tile(task5_pos[0] - 64 * (task5_size[0] + 1),
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task5_pos[1] - task5_size[0] * 48,
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task5_pos[1] - task5_size[1] * 48,
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'moat_corner_north')
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'moat_corner_north')
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for i in range(task5_size[0]):
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for i in range(task5_size[0]):
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self.add_tile(task5_pos[0] - 64 * (task5_size[1] + 1),
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self.add_tile(task5_pos[0] - 64 * (task5_size[0] + 1),
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task5_pos[1] - 48 * i,
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task5_pos[1] - 48 * i,
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'moat_vertical')
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'moat_vertical')
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self.objects.append(
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self.objects.append(
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lever.Lever(self,
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lever.Lever(self,
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task5_pos[0] - 64 * (task5_size[1]),
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task5_pos[0] - 64 * (task5_size[0]),
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task5_pos[1] - (task5_size[0] / 2) * 48,
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task5_pos[1] - (task5_size[1] / 2) * 48,
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[lambda *x: self.complete_task(1)]))
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[lambda *x: self.complete_task(1)]))
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### Task 2: Rolling stone
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### Task 2: Rolling stone
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@ -0,0 +1,126 @@
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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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# This file is part of ROBOTGAME
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#
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# ROBOTGAME is free software: you can redistribute it and/or modify it under the
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# terms of the GNU General Public License as published by the Free Software
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# Foundation, either version 3 of the License, or (at your option) any later
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# version.
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#
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# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
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# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along with
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# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
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#
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# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
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#
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# teleportermap.py
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# --------------------
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# date created : Mon Aug 13 2012
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# copyright : (C) 2012 Niels G. W. Serup
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# maintained by : Niels G. W. Serup <ns@metanohi.name>
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"""
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Logic for a map with invisible teleporters.
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"""
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from __future__ import print_function
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import math
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import random
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import itertools
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from robotgame.logic.direction import *
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import robotgame.misc as misc
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class Empty(object):
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pass
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class Forbidden(object):
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pass
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class Visited(object):
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pass
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def generate_teleporter_map(width, height):
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m = [[Empty for _ in range(height)]
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for _ in range(width)]
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def _get(p):
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if p[0] < 0 or p[0] >= width or p[1] < 0 or p[1] >= height:
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return Forbidden
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return m[p[0]][p[1]]
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def _set(p, val):
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try:
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m[p[0]][p[1]] = val
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except IndexError:
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pass
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def insert_random_point_on_line(x):
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t = random.randrange(height)
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for y in itertools.chain(xrange(t), xrange(t + 1, height)):
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_set((x, y), Forbidden)
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_set((x, t), Visited)
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return (x, t)
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pos = insert_random_point_on_line(width - 1)
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while True:
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while True:
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if pos[0] == 1 and random.randint(0, height) == 0:
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break
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t, found = random.randrange(4), None
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for direc in all_directions[t:] + all_directions[:t]:
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npos = direc.next_pos(pos)
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if found is None and npos[0] != 0 and _get(npos) is Empty and (
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(direc is Right and
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len(filter(lambda c: c is Empty, m[pos[0]][:pos[1]] if
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opos[1] > pos[1]
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else m[pos[0]][pos[1] + 1:])) >= 2)
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or direc is not Right):
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found = npos
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_set(npos, Visited)
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else:
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if _get(npos) is Empty:
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_set(npos, Forbidden)
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if found is None:
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break
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opos = pos
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pos = found
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if pos[0] == 1:
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break
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_set(pos, Forbidden)
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for direc in all_directions:
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npos = direc.next_pos(pos)
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if _get(npos) is Visited:
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pos = npos
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break
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_set((0, pos[1]), Visited)
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return m
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def generate_teleporter_map2(width, height):
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tmap = generate_teleporter_map(width, height)
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res = set()
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for y in range(len(tmap[0])):
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for x in range(len(tmap)):
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if tmap[x][y] is Visited:
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res.add((x, y))
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return res
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def generate_teleporter_map3(width, height):
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return set(itertools.product(range(width), range(height))) \
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- generate_teleporter_map2(width, height)
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def print_map(tmap):
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for y in range(len(tmap[0])):
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for x in range(len(tmap)):
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c = tmap[x][y]
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print({Empty: '%',
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Forbidden: '#',
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Visited: '·'}[c], end='')
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print()
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@ -32,7 +32,7 @@ class Trigger(worldobject.WorldObject):
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def __init__(self, level, x, y, links, img, trigger_objs,
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def __init__(self, level, x, y, links, img, trigger_objs,
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toggling=False, signal=[0, 1],
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toggling=False, signal=[0, 1],
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setting=False, blocking=False,
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setting=False, blocking=False,
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visible=True):
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visible=True, no_stop=False):
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self.__dict__.update(locals())
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self.__dict__.update(locals())
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worldobject.WorldObject.__init__(self, level, x, y, z=-48,
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worldobject.WorldObject.__init__(self, level, x, y, z=-48,
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blocking=blocking, visible=visible)
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blocking=blocking, visible=visible)
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@ -41,7 +41,7 @@ class Trigger(worldobject.WorldObject):
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self.anim_speed = 15
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self.anim_speed = 15
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def trigger(self, setting, obj):
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def trigger(self, setting, obj):
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if self.setting != setting:
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if self.setting != setting or self.no_stop:
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self.setting = setting
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self.setting = setting
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for link in self.links:
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for link in self.links:
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@ -0,0 +1,20 @@
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from __future__ import print_function
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import unittest
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from robotgame.logic.teleportermap import *
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from robotgame.logic.direction import *
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class TeleporterMapTest(unittest.TestCase):
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def test_map_generation(self):
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for w, h in (
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(8, 5),
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(16, 16)
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):
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tmap = generate_teleporter_map(w, h)
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print()
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print_map(tmap)
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print()
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if __name__ == '__main__':
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unittest.main()
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