Created teleporter map generation and implemented it in level 1.

This commit is contained in:
Niels Serup
2012-08-14 00:28:50 +02:00
parent 5235112424
commit b6700125c4
4 changed files with 170 additions and 26 deletions

View File

@@ -39,6 +39,7 @@ import lever
import trigger
import worldobject
import logic.teleportermap
import logic.rollingstone
import logic.colourboxes
@@ -82,64 +83,61 @@ class Level1(level.Level):
### Task 1: Teleporters
task5_size = 5, 8 # y, x -- Note, inverted.
task5_size = 8, 5
task5_pos = (64 * 12, 48 * 19)
task5_nturns = random.randint(2, 4) * 2 - 1
tmap = logic.teleportermap.generate_teleporter_map3(*task5_size)
playfield, nsteps, directions = (
logic.rollingstone.generate_simple_unsolved_solvable_extra(
task5_size[0], task5_size[1], task5_nturns,
task5_size[0]*task5_size[1]))
for x in range(task5_size[1]):
for y in range(task5_size[0]):
for x in range(task5_size[0]):
for y in range(task5_size[1]):
# if not (x, y) in tmap:
# continue
self.add_tile(task5_pos[0] - 64 * (x - 1),
task5_pos[1] - 48 * y,
'indoor%d' % random.randint(1, 6), blocking=False)
for i, j in playfield:
for x, y in tmap:
self.objects.append(
trigger.Trigger(self,
task5_pos[0] - 64 * (j - 1),
task5_pos[1] - 48 * i,
task5_pos[0] - 64 * (x - 1),
task5_pos[1] - 48 * y,
[lambda x: self.player.set_pos(
task5_pos[0] + 2 * 64,
(task5_pos[1]
- random.randint(0, task5_size[0] - 1) * 48))],
- random.randint(0, task5_size[1] - 1) * 48))],
self.imgs['hole'],
[self.player],
visible=False))
visible=False,
no_stop=True))
for i in range(task5_size[1] + 1):
for i in range(task5_size[0] + 1):
self.add_tile(task5_pos[0] - 64 * i,
task5_pos[1] + 48,
'moat_horizontal')
self.add_tile(task5_pos[0] - 64 * i,
task5_pos[1] - task5_size[0] * 48,
task5_pos[1] - task5_size[1] * 48,
'moat_horizontal')
self.add_tile(task5_pos[0] + 64,
task5_pos[1] + 48,
'moat_end_horizontal_flip')
# self.add_tile(task5_pos[0] + 64,
# task5_pos[1] - task5_size[0] * 48,
# task5_pos[1] - task5_size[1] * 48,
# 'moat_end_horizontal_flip')
self.add_tile(task5_pos[0] - 64 * (task5_size[1] + 1),
self.add_tile(task5_pos[0] - 64 * (task5_size[0] + 1),
task5_pos[1] + 48,
'moat_corner_south')
self.add_tile(task5_pos[0] - 64 * (task5_size[1] + 1),
task5_pos[1] - task5_size[0] * 48,
self.add_tile(task5_pos[0] - 64 * (task5_size[0] + 1),
task5_pos[1] - task5_size[1] * 48,
'moat_corner_north')
for i in range(task5_size[0]):
self.add_tile(task5_pos[0] - 64 * (task5_size[1] + 1),
self.add_tile(task5_pos[0] - 64 * (task5_size[0] + 1),
task5_pos[1] - 48 * i,
'moat_vertical')
self.objects.append(
lever.Lever(self,
task5_pos[0] - 64 * (task5_size[1]),
task5_pos[1] - (task5_size[0] / 2) * 48,
task5_pos[0] - 64 * (task5_size[0]),
task5_pos[1] - (task5_size[1] / 2) * 48,
[lambda *x: self.complete_task(1)]))
### Task 2: Rolling stone