Started on level 3.

This commit is contained in:
Niels Serup 2012-08-08 20:22:13 +02:00
parent 67611d3ad1
commit a842ad961b
4 changed files with 83 additions and 3 deletions

1
.gitignore vendored
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@ -1,2 +1,3 @@
*~
*.py[co]
/.old

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@ -10,9 +10,11 @@ import block
import boulder
import lever
class Level2(level.Level):
def __init__(self, game, graphics_dir, paused=False):
level.Level.__init__(self, game, graphics_dir, paused)
level.Level.__init__(self, game, graphics_dir, size=(64*20, 48*20),
paused=paused)
self.dimensions = 20, 20
@ -21,6 +23,8 @@ class Level2(level.Level):
self.tiles.append(
tile.Tile(self, i*64, j*48, self.imgs['ground1']))
self.draw_background()
blocks = [block.Block(self, 64*4, 48, self.imgs['block1'])]
self.objects.extend(blocks)

75
robotgame/level3.py Normal file
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@ -0,0 +1,75 @@
#!/usr/bin/env python
# -*- coding: utf-8 -*-
# This file is part of ROBOTGAME
#
# ROBOTGAME is free software: you can redistribute it and/or modify it under the
# terms of the GNU General Public License as published by the Free Software
# Foundation, either version 3 of the License, or (at your option) any later
# version.
#
# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along with
# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
#
# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
#
# level3.py
# --------------------
# date created : Wed Aug 8 2012
# copyright : (C) 2012 Niels G. W. Serup
# maintained by : Niels G. W. Serup <ns@metanohi.name>
"""
The third level.
"""
import os
import pygame
import random
import re
import level
import player
import tile
import block
import boulder
import lever
import logic.colourboxes
class Level3(level.Level):
def __init__(self, game, graphics_dir, paused=False):
level.Level.__init__(self, game, graphics_dir, size=(64*20, 48*20),
paused=paused)
self.dimensions = 20, 20
for i in range(self.dimensions[0]):
for j in range(self.dimensions[1]):
self.tiles.append(
tile.Tile(self, i*64, j*48, self.imgs['ground1']))
self.draw_background()
def load(self):
"""Load all resources used in the level."""
tile_list = ['ground1', 'ground2']
for tile in tile_list:
self.imgs[tile] = pygame.image.load(os.path.join(
self.graphics_dir, 'tiles', '%s.png' % tile))
block_list = ['block1']
for block in block_list:
self.imgs[block] = pygame.image.load(os.path.join(
self.graphics_dir, 'blocks', '%s.png' % block))
def restart(self):
for obj in self.objects:
obj.reset_pos()