Started on level 3.
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67611d3ad1
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@ -1,2 +1,3 @@
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*~
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*~
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*.py[co]
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*.py[co]
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/.old
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@ -10,9 +10,11 @@ import block
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import boulder
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import boulder
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import lever
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import lever
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class Level2(level.Level):
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class Level2(level.Level):
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def __init__(self, game, graphics_dir, paused=False):
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def __init__(self, game, graphics_dir, paused=False):
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level.Level.__init__(self, game, graphics_dir, paused)
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level.Level.__init__(self, game, graphics_dir, size=(64*20, 48*20),
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paused=paused)
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self.dimensions = 20, 20
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self.dimensions = 20, 20
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@ -21,6 +23,8 @@ class Level2(level.Level):
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self.tiles.append(
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self.tiles.append(
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tile.Tile(self, i*64, j*48, self.imgs['ground1']))
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tile.Tile(self, i*64, j*48, self.imgs['ground1']))
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self.draw_background()
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blocks = [block.Block(self, 64*4, 48, self.imgs['block1'])]
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blocks = [block.Block(self, 64*4, 48, self.imgs['block1'])]
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self.objects.extend(blocks)
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self.objects.extend(blocks)
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@ -0,0 +1,75 @@
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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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# This file is part of ROBOTGAME
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#
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# ROBOTGAME is free software: you can redistribute it and/or modify it under the
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# terms of the GNU General Public License as published by the Free Software
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# Foundation, either version 3 of the License, or (at your option) any later
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# version.
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#
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# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
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# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along with
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# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
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#
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# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
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#
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# level3.py
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# --------------------
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# date created : Wed Aug 8 2012
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# copyright : (C) 2012 Niels G. W. Serup
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# maintained by : Niels G. W. Serup <ns@metanohi.name>
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"""
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The third level.
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"""
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import os
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import pygame
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import random
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import re
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import level
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import player
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import tile
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import block
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import boulder
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import lever
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import logic.colourboxes
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class Level3(level.Level):
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def __init__(self, game, graphics_dir, paused=False):
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level.Level.__init__(self, game, graphics_dir, size=(64*20, 48*20),
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paused=paused)
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self.dimensions = 20, 20
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for i in range(self.dimensions[0]):
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for j in range(self.dimensions[1]):
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self.tiles.append(
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tile.Tile(self, i*64, j*48, self.imgs['ground1']))
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self.draw_background()
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def load(self):
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"""Load all resources used in the level."""
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tile_list = ['ground1', 'ground2']
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for tile in tile_list:
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self.imgs[tile] = pygame.image.load(os.path.join(
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self.graphics_dir, 'tiles', '%s.png' % tile))
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block_list = ['block1']
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for block in block_list:
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self.imgs[block] = pygame.image.load(os.path.join(
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self.graphics_dir, 'blocks', '%s.png' % block))
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def restart(self):
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for obj in self.objects:
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obj.reset_pos()
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