Moat has been added to level 1.
This commit is contained in:
@@ -51,18 +51,18 @@ class Level1(level.Level):
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self.tiles.append(
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tile.Tile(self, i*64, j*48, self.imgs['ground1']))
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self.draw_background()
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self.player.set_pos(64 * 10, 48 * 10)
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self.player.set_pos(64 * 15, 48 * 15)
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self.player.set_init_pos()
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### Task 2: Rolling stone
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task2_size = 15, 10
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task2_pos = (64 * 20, 48 * 20)
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playfield, nsteps, directions = (
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logic.rollingstone.generate_simple_unsolved_solvable_extra(
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10, 10, 7, 20))
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task2_size[0], task2_size[1], 7, 30))
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for i, j in playfield:
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self.objects.append(
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@@ -75,10 +75,11 @@ class Level1(level.Level):
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arrow_blocks = []
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n = 0
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for i in directions:
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arrow_blocks.append(block.ArrowBlock(self,
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task2_pos[0] - 64,
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task2_pos[1] + 48 * n,
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i.next_pos((0, 0))))
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arrow_blocks.append(
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block.ArrowBlock(self,
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task2_pos[0] + 64 * (task2_size[0] - n),
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task2_pos[1] + 48 * (task2_size[1] + 2),
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i.next_pos((0, 0))))
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n += 1
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self.objects.extend(arrow_blocks)
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@@ -90,7 +91,7 @@ class Level1(level.Level):
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toggling=True,
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anim='lever_updown'))
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b = boulder.Boulder(self, task2_pos[0], task2_pos[1],
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b = boulder.Boulder(self, task2_pos[0], task2_pos[1] - 48,
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direction=(0, 1))
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self.objects.append(b)
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@@ -99,6 +100,73 @@ class Level1(level.Level):
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task2_pos[1] - 48 * 2,
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[b.activate],
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anim='lever_updown'))
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# Moat sides
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for i in range(-1, task2_size[1]):
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self.add_moat(task2_pos[0] - 64,
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task2_pos[1] + 48 * i,
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'moat_vertical')
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for i in range(task2_size[1] - 2):
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self.add_moat(task2_pos[0] + 64 * task2_size[0],
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task2_pos[1] + 48 * i,
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'moat_vertical')
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for i in range(6, task2_size[0]):
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self.add_moat(task2_pos[0] + 64 * i,
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task2_pos[1] - 48,
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'moat_horizontal')
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for i in range(task2_size[0] - 2):
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self.add_moat(task2_pos[0] + 64 * i,
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task2_pos[1] + 48 * task2_size[1],
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'moat_horizontal')
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# Corners
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self.add_moat(task2_pos[0] + 64 * task2_size[0],
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task2_pos[1] - 48,
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'moat_corner_north_flip')
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self.add_moat(task2_pos[0] - 64,
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task2_pos[1] + 48 * task2_size[1],
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'moat_corner_south')
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# Start
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self.add_moat(task2_pos[0] + 64 * 2,
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task2_pos[1] - 48,
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'moat_horizontal')
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self.add_moat(task2_pos[0] + 64 * 3,
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task2_pos[1] - 48,
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'moat_end_horizontal_flip')
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self.add_moat(task2_pos[0] + 64 * 5,
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task2_pos[1] - 48,
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'moat_end_horizontal')
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self.add_moat(task2_pos[0] - 64,
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task2_pos[1] - 48 * 2,
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'moat_corner_north')
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self.add_moat(task2_pos[0],
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task2_pos[1] - 48 * 2,
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'moat_horizontal')
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self.add_moat(task2_pos[0] + 64,
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task2_pos[1] - 48 * 2,
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'moat_corner_north_flip')
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self.add_moat(task2_pos[0] + 64,
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task2_pos[1] - 48,
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'moat_corner_south')
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# End
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self.add_moat(task2_pos[0] + 64 * task2_size[0],
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task2_pos[1] + 48 * (task2_size[1] - 2),
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'moat_corner_south')
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self.add_moat(task2_pos[0] + 64 * (task2_size[0] + 1),
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task2_pos[1] + 48 * (task2_size[1] - 2),
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'moat_corner_north_flip')
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self.add_moat(task2_pos[0] + 64 * (task2_size[0] + 1),
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task2_pos[1] + 48 * (task2_size[1] - 1),
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'moat_vertical')
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self.add_moat(task2_pos[0] + 64 * (task2_size[0] + 1),
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task2_pos[1] + 48 * (task2_size[1]),
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'moat_corner_south_flip')
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self.add_moat(task2_pos[0] + 64 * (task2_size[0]),
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task2_pos[1] + 48 * (task2_size[1]),
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'moat_end_horizontal')
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self.add_moat(task2_pos[0] + 64 * (task2_size[0] - 2),
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task2_pos[1] + 48 * (task2_size[1]),
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'moat_end_horizontal_flip')
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### Task 4: Inverted bits
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@@ -109,7 +177,7 @@ class Level1(level.Level):
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self.objects.append(b)
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self.objects.append(lever.Lever(self,
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task4_pos[0] - 64 * 2,
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task4_pos[0] - 64 * 3,
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task4_pos[1] - 48 * 3,
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[b.activate]))
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@@ -152,32 +220,32 @@ class Level1(level.Level):
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risingblocks[i].set_init_pos()
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risingblocks[n].set_init_pos()
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self.objects.append(block.Block(self, task4_pos[0] + 64 * i,
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task4_pos[1] - 48 * 4,
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self.imgs['block1']))
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# Moat
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self.add_moat(task4_pos[0] - 64 * 2, task4_pos[1] - 48 * 4,
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'moat_corner_north')
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self.add_moat(task4_pos[0] - 64 * 2, task4_pos[1] - 48 * 3,
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'moat_vertical')
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self.add_moat(task4_pos[0] - 64 * 2, task4_pos[1] - 48 * 2,
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'moat_corner_south')
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self.add_moat(task4_pos[0] - 64, task4_pos[1] - 48 * 2,
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'moat_end_horizontal_flip')
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for i in range(10):
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self.add_moat(task4_pos[0] + 64 * (i - 1), task4_pos[1] - 48 * 4,
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'moat_horizontal')
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self.add_moat(task4_pos[0] + 64 * 9, task4_pos[1] - 48 * 4,
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'moat_corner_north_flip')
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self.add_moat(task4_pos[0] + 64 * 9, task4_pos[1] - 48 * 3,
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'moat_vertical')
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self.add_moat(task4_pos[0] + 64 * 9, task4_pos[1] - 48 * 2,
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'moat_corner_south_flip')
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self.add_moat(task4_pos[0] + 64 * 8, task4_pos[1] - 48 * 2,
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'moat_end_horizontal')
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self.draw_background()
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self.objects.append(block.Block(self, task4_pos[0] - 64,
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task4_pos[1] - 48 * 2,
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self.imgs['block1']))
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self.objects.append(block.Block(self, task4_pos[0] - 64,
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task4_pos[1] - 48 * 4,
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self.imgs['block1']))
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self.objects.append(block.Block(self, task4_pos[0] + 64 * 8,
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task4_pos[1] - 48 * 4,
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self.imgs['block1']))
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self.objects.append(block.Block(self, task4_pos[0] + 64 * 8,
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task4_pos[1] - 48 * 2,
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self.imgs['block1']))
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self.objects.append(block.Block(self, task4_pos[0] + 64 * 9,
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task4_pos[1] - 48 * 4,
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self.imgs['block1']))
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self.objects.append(block.Block(self, task4_pos[0] + 64 * 9,
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task4_pos[1] - 48 * 3,
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self.imgs['block1']))
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self.objects.append(block.Block(self, task4_pos[0] + 64 * 9,
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task4_pos[1] - 48 * 2,
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self.imgs['block1']))
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def add_moat(self, x, y, img):
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self.tiles.append(tile.Tile(self, x, y, self.imgs[img]))
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self.objects.append(block.InvisBlock(self, x, y))
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def load(self):
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"""Load all resources used in the level."""
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@@ -199,7 +267,15 @@ class Level1(level.Level):
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'moat_vertical']
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for moat in moat_list:
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self.imgs[moat] = pygame.image.load(os.path.join(
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self.graphics_dir, 'moat', '%s.png' % block))
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self.graphics_dir, 'moat', '%s.png' % moat))
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# Special treatment
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self.imgs['moat_corner_north_flip'] = pygame.transform.flip(
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self.imgs['moat_corner_north'], 1, 0)
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self.imgs['moat_corner_south_flip'] = pygame.transform.flip(
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self.imgs['moat_corner_south'], 1, 0)
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self.imgs['moat_end_horizontal_flip'] = pygame.transform.flip(
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self.imgs['moat_end_horizontal'], 1, 0)
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# Load animations
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for anim, directory in (
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