Merge branch 'master' of hongabar.org:robotgame
This commit is contained in:
commit
8cc7f18100
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@ -1 +1,8 @@
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This is a good game.
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This is a good game.
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The rolling boulder task in level 1 is not guaranteed to be solvable, because
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you might not be able to move an arrow block to the position you need to move
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it to. However, this scenario is so unlikely that we have chosen to ignore it.
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@ -0,0 +1,94 @@
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# This file is part of ROBOTGAME
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#
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# ROBOTGAME is free software: you can redistribute it and/or modify it under the
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# terms of the GNU General Public License as published by the Free Software
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# Foundation, either version 3 of the License, or (at your option) any later
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# version.
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#
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# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
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# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along with
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# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
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#
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# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
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#
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# level1.py
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# --------------------
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# date created : Fri Aug 10 2012
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# copyright : (C) 2012 Niels G. W. Serup
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# maintained by : Niels G. W. Serup <ns@metanohi.name>
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"""
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The fourth level.
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"""
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import os
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import pygame
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import random
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import re
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import itertools
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import level
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import player
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import tile
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import block
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import boulder
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import lever
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import mirror
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import trigger
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import misc
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import worldobject
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import logic.lasermirror as lm
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class Level4(level.Level):
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def __init__(self, game, graphics_dir, paused=False):
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level.Level.__init__(self, game, graphics_dir,
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size=(64 * 16, 48 * 16), paused=paused)
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self.dimensions = 16, 16
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for i in range(self.dimensions[0]):
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for j in range(self.dimensions[1]):
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self.tiles.append(
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tile.Tile(self, i*64, (j+1)*48,
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self.imgs['indoor%d' % random.randint(1, 6)]))
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self.draw_background()
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playfield = lm.generate_simple_playfield(16)
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for (x, y), t in playfield.items():
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x, y = 64 * x, 48 * (y + 1)
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self.objects.append({
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lm.Mirror: mirror.Mirror(self, x, y, random.choice((True, False))),
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lm.Lever: lever.Lever(
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self, x, y, [], toggling=True,
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anim='lever_leftright' if x == 0 or x == 15 * 64
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else 'lever_updown'),
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lm.Target: block.Block(self, x, y, self.imgs['block3'],
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movable=False),
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lm.Blocker: block.Block(self, x, y, self.imgs['block1'],
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movable=False)
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}[t])
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mirrors = list(filter(lambda obj: isinstance(obj, mirror.Mirror),
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self.objects))
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levers = list(filter(lambda obj: isinstance(obj, lever.Lever),
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self.objects))
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random.shuffle(levers)
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for l in levers:
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m = min(mirrors, key=lambda m: misc.manhattan_dist(
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(m.x, m.y), (l.x, l.y)))
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mirrors.remove(m)
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l.links.append((lambda m: lambda setting: m.rotate())(m))
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self.player.set_pos(64 * 7, 48 * 2)
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self.player.set_init_pos()
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def restart(self):
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for obj in self.objects:
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obj.reset_pos()
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@ -85,7 +85,9 @@ class Loader(object):
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('arrow_down', os.path.join('matt', 'down')),
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('arrow_down', os.path.join('matt', 'down')),
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('arrow_left', os.path.join('matt', 'right')),
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('arrow_left', os.path.join('matt', 'right')),
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('stairs', 'stairs')]
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('stairs', 'stairs'),
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('mirror', 'mirror')]
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):
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):
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self.imgs[anim] = []
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self.imgs[anim] = []
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@ -19,8 +19,8 @@
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#
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#
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# lasermirror.py
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# lasermirror.py
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# --------------------
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# --------------------
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# date created : Tue Aug 7 2012
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# date created : Tue Aug 7 2016
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# copyright : (C) 2012 Niels G. W. Serup
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# copyright : (C) 2016 Niels G. W. Serup
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# maintained by : Niels G. W. Serup <ns@metanohi.name>
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# maintained by : Niels G. W. Serup <ns@metanohi.name>
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"""
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"""
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@ -33,6 +33,7 @@ import random
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import itertools
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import itertools
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from robotgame.logic.direction import *
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from robotgame.logic.direction import *
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import robotgame.logic.rollingstone as rstone
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import robotgame.logic.rollingstone as rstone
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from robotgame.logic.rollingstone import Blocker
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import robotgame.misc as misc
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import robotgame.misc as misc
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class Mirror(object):
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class Mirror(object):
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@ -46,12 +47,12 @@ class Target(object):
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def generate_simple_playfield(nmirrors):
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def generate_simple_playfield(nmirrors):
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"""
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"""
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Generate a completable 12x12 playfield where:
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Generate a completable 16x16 playfield where:
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* there are four laser sources, one in each corner
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* there are four laser sources, one in each corner
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+ the one in the upper left corner (0, 0) starts in (0, -1) heading down
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+ the one in the upper left corner (0, 0) starts in (0, -1) heading down
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+ the one in the upper right corner (11, 0) starts in (12, 0), heading left
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+ the one in the upper right corner (15, 0) starts in (16, 0), heading left
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+ the one in the lower right corner (11, 11) starts in (11, 12), heading up
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+ the one in the lower right corner (15, 15) starts in (15, 16), heading up
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+ the one in the lower left corner (0, 11) starts in (-1, 11), heading right
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+ the one in the lower left corner (0, 15) starts in (-1, 15), heading right
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* there are four laser targets
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* there are four laser targets
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* there are nmirrors mirrors
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* there are nmirrors mirrors
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* there are nmirrors levers
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* there are nmirrors levers
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@ -59,14 +60,14 @@ def generate_simple_playfield(nmirrors):
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Return playfield : {(x, y): Target | Mirror | rstone.Blocker | Lever}
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Return playfield : {(x, y): Target | Mirror | rstone.Blocker | Lever}
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"""
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"""
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playfield = {(4, 4): Target,
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playfield = {(6, 6): Target,
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(7, 4): Target,
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(9, 6): Target,
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(4, 7): Target,
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(6, 9): Target,
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(7, 7): Target,
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(9, 9): Target,
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(5, 5): rstone.Blocker,
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(7, 7): rstone.Blocker,
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(5, 6): rstone.Blocker,
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(7, 8): rstone.Blocker,
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(6, 5): rstone.Blocker,
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(8, 7): rstone.Blocker,
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(6, 6): rstone.Blocker,
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(8, 8): rstone.Blocker,
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}
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}
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succs = lambda d: d
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succs = lambda d: d
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source_direc = Up
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source_direc = Up
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nm = nmirrors / missing
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nm = nmirrors / missing
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nmirrors -= nm
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nmirrors -= nm
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stone_playfield, _ = rstone.generate_simple_playfield(
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stone_playfield, _ = rstone.generate_simple_playfield(
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5, 5, nm, 0, False, False)
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7, 7, nm, 0, False, False)
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for pos, direc in stone_playfield.items():
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for pos, direc in stone_playfield.items():
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if direc is not None and pos >= (0, 0):
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playfield[_adjust(source_direc, 16 - 1, 16 - 1, *pos)] = Mirror
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playfield[_adjust(source_direc, 12 - 1, 12 - 1, *pos)] = Mirror
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succs = (lambda s: lambda d: succ(s(d)))(succs)
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succs = (lambda s: lambda d: succ(s(d)))(succs)
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source_direc = succ(source_direc)
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source_direc = succ(source_direc)
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occup = set(playfield.keys())
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for _ in range(nlevers):
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emptys = list(
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# This needs to be optimized...
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set([(0, y) for y in filter(lambda y: (1, y) not in occup, range(12))]
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occup = set(playfield.keys())
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+ [(11, y) for y in filter(lambda y: (10, y) not in occup, range(12))]
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emptys = list(
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+ [(x, 0) for x in filter(lambda x: (x, 1) not in occup, range(12))]
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set([(0, y) for y in filter(lambda y: (1, y) not in occup, range(16))]
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+ [(x, 11) for x in filter(lambda x: (x, 10) not in occup, range(12))])
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+ [(15, y) for y in filter(lambda y: (10, y) not in occup, range(16))]
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- occup)
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+ [(x, 0) for x in filter(lambda x: (x, 1) not in occup, range(16))]
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if len(emptys) < nlevers:
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+ [(x, 15) for x in filter(lambda x: (x, 10) not in occup, range(16))]) - occup)
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raise Exception("Not enough space for all levers!")
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pos = emptys[random.randrange(len(emptys))]
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for pos in misc.pick_random_elements(emptys, nlevers):
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playfield[pos] = Lever
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playfield[pos] = Lever
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return playfield
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return playfield
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@ -123,7 +123,7 @@ def generate_simple_playfield(width, height, nturns, nstones,
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break
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break
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else:
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else:
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allowed = set(range(0, height)) - set(not_allowed_y)
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allowed = set(range(0, height)) - set(not_allowed_y)
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if missing == 3:
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if missing <= 3:
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allowed -= set((height - 1,))
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allowed -= set((height - 1,))
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if missing == nturns:
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if missing == nturns:
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allowed -= set((0,))
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allowed -= set((0,))
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@ -0,0 +1,63 @@
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# This file is part of ROBOTGAME
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#
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# ROBOTGAME is free software: you can redistribute it and/or modify it under the
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# terms of the GNU General Public License as published by the Free Software
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# Foundation, either version 3 of the License, or (at your option) any later
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# version.
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#
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# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
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# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along with
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# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
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#
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# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
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#
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# mirror.py
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# --------------------
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# date created : Fri Aug 10 2012
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# copyright : (C) 2012 Niels G. W. Serup
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# maintained by : Niels G. W. Serup <ns@metanohi.name>
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"""
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A generic mirror for drawing.
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"""
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import pygame
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import worldobject
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class Mirror(worldobject.WorldObject):
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def __init__(self, level, x, y, left_up=True):
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self.__dict__.update(locals())
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worldobject.WorldObject.__init__(self, level, x, y)
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self.in_rotation = False
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self.frame = 7
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self.anim_speed = 12
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self._half_anim_len = len(self.level.imgs['mirror']) / 2
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def rotate(self):
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if self.in_rotation:
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return
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self.in_rotation = True
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self.left_up = not self.left_up
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self.frame = 0
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def update(self, e, t, dt):
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if self.in_rotation:
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top = self._half_anim_len - 1
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self.frame = min(self.frame + self.anim_speed * dt, top)
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if self.frame == top:
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self.in_rotation = False
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worldobject.WorldObject.update(self, e, t, dt)
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def draw(self, window):
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fn = self.frame + 1 if not self.left_up else self.frame + self._half_anim_len
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self.img = self.level.imgs['mirror'][int(fn)]
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window.blit(self.img, (self.x - 32 - self.level.camera_x,
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self.y - self.img.get_size()[1] + 24
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- self.level.camera_y))
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@ -7,3 +7,7 @@ def pick_random_elements(xs, n):
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yield xs[i1]
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yield xs[i1]
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xs[i1] = xs[i]
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xs[i1] = xs[i]
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def manhattan_dist(p0, p1):
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x0, y0 = p0
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x1, y1 = p1
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return abs(x1 - x0) + abs(y1 - y0)
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@ -8,7 +8,7 @@ from robotgame.logic.direction import *
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class LaserMirrorTest(unittest.TestCase):
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class LaserMirrorTest(unittest.TestCase):
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def test_playfield_generation(self):
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def test_playfield_generation(self):
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print()
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print()
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playfield = generate_simple_playfield(13)
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playfield = generate_simple_playfield(16)
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print_playfield(playfield, 12, 12)
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print_playfield(playfield, 12, 12)
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if __name__ == '__main__':
|
if __name__ == '__main__':
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|
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Loading…
Reference in New Issue