From 7f5352a0e76371f6ae4e628953da122a558167e4 Mon Sep 17 00:00:00 2001 From: Niels Serup Date: Fri, 10 Aug 2012 15:34:56 +0200 Subject: [PATCH] Level 3 now much easier. --- robotgame/level3.py | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/robotgame/level3.py b/robotgame/level3.py index c7e8968..b09a799 100644 --- a/robotgame/level3.py +++ b/robotgame/level3.py @@ -60,11 +60,11 @@ class Level3(level.Level): task_size = (5, 5) # Abstract "boxes", actually colour fields - boxes = logic.colourboxes.generate_colour_boxes(4, 6) - boxes += boxes - boxes += [logic.colourboxes.generate_random_box(4) for _ in range(12)] + boxes = [box + [(0, 0, 0)] * 2 for box in logic.colourboxes.generate_colour_boxes(2, 3)] + boxes += [[(0, 0, 0)] * 2 + box for box in logic.colourboxes.generate_colour_boxes(2, 3)] + boxes += [logic.colourboxes.generate_random_box(4) for _ in range(9)] + boxes += [[(0, 0, 0)] * 4 for _ in range(9)] random.shuffle(boxes) - pos_colour = {} for box, (x, y) in zip(boxes, itertools.product(range(6), range(4))): self.tiles.append(tile.Tile(self, 64 * (x + task_start[0] + 1),