Added a jukebox and music.
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@@ -24,18 +24,26 @@
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The game. Handles everything.
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"""
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import os
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import pygame
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import jukebox
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class Game(object):
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"""Create an object to handle the game."""
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def __init__(self, window, running=False, speed=30):
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self.__dict__.update(locals())
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self.active_objs = []
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self.passive_objs = []
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self.objs = []
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self.clock = pygame.time.Clock()
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self.jukebox = jukebox.Jukebox(os.path.abspath(os.path.join("resources",
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"music")),
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["basshit.ogg"])
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self.ticks = self.prev_ticks = pygame.time.get_ticks()
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def start(self):
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self.running = True
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self.run()
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@@ -43,32 +51,44 @@ class Game(object):
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def stop(self):
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self.running = False
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def activate_object(self, obj):
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self.active_objs.remove(obj)
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self.passive_objs.append(obj)
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def deactivate_object(self, obj):
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self.passive_objs.remove(obj)
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self.active_objs.append(obj)
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def run(self):
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t = pygame.time.get_ticks()
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dt = 0
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while self.running:
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self.update()
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dt = t - pygame.time.get_ticks()
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t = pygame.time.get_ticks()
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self.update(t, dt)
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self.draw()
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self.clock.tick(self.speed)
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def update(self):
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# Get all events since last update call (this prevents event
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# "bottlenecking"/lock-ups)
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def update(self, t, dt):
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"""
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Update all game objects.
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"""
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# Retrieve and flush all events since last update call (this prevents
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# event "bottlenecking"/lock-ups)
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events = pygame.event.get()
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for event in events:
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# Stop the game when closing the window
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if event.type == pygame.QUIT:
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self.stop()
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t = pygame.time.get_ticks()
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for obj in self.active_objs:
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obj.update(t)
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# Keep the music playing!
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if not pygame.mixer.music.get_busy():
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self.jukebox.play()
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# Update all objects
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for obj in self.objs:
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if hasattr(obj, 'update'):
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obj.update(t, dt)
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self.prev_ticks = pygame.time.get_ticks()
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def draw(self):
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pass
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"""
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Update all game objects.
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"""
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self.window.fill((0, 0, 0))
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for obj in self.objs:
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if hasattr(obj, 'draw'):
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obj.draw(self.window)
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pygame.display.flip()
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