Added game.py etc.
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*~
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*~
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*.pyc
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*.pyo
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# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along with
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# Project Ant. If not, see <http://www.gnu.org/licenses/>.
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# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
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#
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# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
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#
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# date created : Tue Aug 7 2012
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# copyright : (C) 2012 Sakse Dalum
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# maintained by : Sakse Dalum <don_s@hongabar.org>
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# description : The main entrance point.
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"""
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The main entrance point.
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"""
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from __future__ import print_function
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import sys
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import pygame
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# Initialise all Pygame modules
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pygame.init()
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# Check if critical Pygame modules were initialised properly before continuing.
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module_names = ['display', 'mixer']
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for module_name in module_names:
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module = getattr(pygame, module_name)
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if not module.get_init():
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print("Failed to initialise %s module." % module_name)
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sys.exit()
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import argparse
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import robotgame
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if __name__ == '__main__':
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# Parse command-line arguments
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parser = argparse.ArgumentParser()
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parser.add_argument('-r',
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'--resolution',
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type=str,
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default="800x600",
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help="specifies the resolution of the game")
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parser.add_argument('-f',
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'--fullscreen',
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action='store_const',
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const=True,
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default=False,
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help="specifies the resolution of the game")
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args = vars(parser.parse_args())
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resolution = tuple([int(x) for x in args['resolution'].split('x')])
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fullscreen = bool(args['fullscreen'])
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print("Display width: %d, display height: %d, fullscreen: %s"
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% (resolution[0], resolution[1], fullscreen))
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window = pygame.display.set_mode(resolution,
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pygame.FULLSCREEN if fullscreen else 0)
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game = robotgame.game.Game(window)
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game.start()
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help(robotgame.game.Game)
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# init file
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import game
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# This file is part of ROBOTGAME
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#
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# ROBOTGAME is free software: you can redistribute it and/or modify it under the
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# terms of the GNU General Public License as published by the Free Software
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# Foundation, either version 3 of the License, or (at your option) any later
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# version.
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#
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# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
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# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along with
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# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
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#
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# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
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#
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# game.py
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# --------------------
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# date created : Tue Aug 7 2012
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# copyright : (C) 2012 Sakse Dalum
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# maintained by : Sakse Dalum <don_s@hongabar.org>
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"""
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The game. Handles everything.
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"""
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import pygame
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class Game(object):
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"""Create an object to handle the game."""
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def __init__(self, window, running=False, speed=30):
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self.__dict__.update(locals())
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self.active_objs = []
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self.passive_objs = []
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self.clock = pygame.time.Clock()
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def start(self):
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self.running = True
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self.run()
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def stop(self):
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self.running = False
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def activate_object(self, obj):
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self.active_objs.remove(obj)
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self.passive_objs.append(obj)
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def deactivate_object(self, obj):
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self.passive_objs.remove(obj)
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self.active_objs.append(obj)
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def run(self):
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while self.running:
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self.update()
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self.draw()
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self.clock.tick(self.speed)
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def update(self):
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# Get all events since last update call (this prevents event
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# "bottlenecking"/lock-ups)
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events = pygame.event.get()
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for event in events:
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# Stop the game when closing the window
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if event.type == pygame.QUIT:
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self.stop()
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t = pygame.time.get_ticks()
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for obj in self.active_objs:
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obj.update(t)
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def draw(self):
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pass
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