Argument added to argparse parser + dummy level2
This commit is contained in:
@@ -27,6 +27,7 @@ The game. Handles everything.
|
||||
import os
|
||||
import pygame
|
||||
|
||||
import robotgame
|
||||
import jukebox
|
||||
import level
|
||||
import main_menu
|
||||
@@ -35,7 +36,7 @@ import game_menu
|
||||
class Game(object):
|
||||
"""Create an object to handle the game."""
|
||||
def __init__(self, window, directory, disable_music,
|
||||
running=False, speed=30):
|
||||
running=False, speed=30, initial_goto_level=None):
|
||||
self.__dict__.update(locals())
|
||||
|
||||
self.objs = []
|
||||
@@ -56,7 +57,6 @@ class Game(object):
|
||||
def load(self):
|
||||
graphics_dir = os.path.join(self.directory, "resources", "graphics")
|
||||
|
||||
self.objs.append(main_menu.MainMenu(self, graphics_dir))
|
||||
self.level = None
|
||||
self.jukebox = jukebox.Jukebox(
|
||||
os.path.join(self.directory, "resources", "music"),
|
||||
@@ -65,6 +65,13 @@ class Game(object):
|
||||
if not self.disable_music:
|
||||
self.jukebox.play()
|
||||
|
||||
if not self.initial_goto_level:
|
||||
self.objs.append(main_menu.MainMenu(self, graphics_dir))
|
||||
else:
|
||||
exec 'from level%d import Level%d as level' % (self.initial_goto_level,
|
||||
self.initial_goto_level)
|
||||
self.goto_level(level(self, graphics_dir))
|
||||
|
||||
def run(self):
|
||||
t = pygame.time.get_ticks()
|
||||
dt = 0
|
||||
|
||||
43
robotgame/level2.py
Normal file
43
robotgame/level2.py
Normal file
@@ -0,0 +1,43 @@
|
||||
import os
|
||||
import pygame
|
||||
import random
|
||||
import re
|
||||
|
||||
import level
|
||||
import player
|
||||
import tile
|
||||
import block
|
||||
import boulder
|
||||
import lever
|
||||
|
||||
class Level2(level.Level):
|
||||
def __init__(self, game, graphics_dir, paused=False):
|
||||
level.Level.__init__(self, game, graphics_dir, paused)
|
||||
|
||||
self.dimensions = 20, 20
|
||||
|
||||
for i in range(self.dimensions[0]):
|
||||
for j in range(self.dimensions[1]):
|
||||
self.tiles.append(
|
||||
tile.Tile(self, i*64, j*48, self.imgs['ground1']))
|
||||
|
||||
blocks = [block.Block(self, 64*4, 48, self.imgs['block1'])]
|
||||
|
||||
self.objects.extend(blocks)
|
||||
|
||||
def load(self):
|
||||
"""Load all resources used in the level."""
|
||||
tile_list = ['ground1', 'ground2']
|
||||
|
||||
for tile in tile_list:
|
||||
self.imgs[tile] = pygame.image.load(os.path.join(
|
||||
self.graphics_dir, 'tiles', '%s.png' % tile))
|
||||
|
||||
block_list = ['block1']
|
||||
for block in block_list:
|
||||
self.imgs[block] = pygame.image.load(os.path.join(
|
||||
self.graphics_dir, 'blocks', '%s.png' % block))
|
||||
|
||||
def restart(self):
|
||||
for obj in self.objects:
|
||||
obj.reset_pos()
|
||||
Reference in New Issue
Block a user