Argument added to argparse parser + dummy level2

This commit is contained in:
Niels Serup
2012-08-08 19:42:57 +02:00
parent 633f2afca0
commit 66fdfb50f6
3 changed files with 59 additions and 3 deletions

View File

@@ -27,6 +27,7 @@ The game. Handles everything.
import os
import pygame
import robotgame
import jukebox
import level
import main_menu
@@ -35,7 +36,7 @@ import game_menu
class Game(object):
"""Create an object to handle the game."""
def __init__(self, window, directory, disable_music,
running=False, speed=30):
running=False, speed=30, initial_goto_level=None):
self.__dict__.update(locals())
self.objs = []
@@ -56,7 +57,6 @@ class Game(object):
def load(self):
graphics_dir = os.path.join(self.directory, "resources", "graphics")
self.objs.append(main_menu.MainMenu(self, graphics_dir))
self.level = None
self.jukebox = jukebox.Jukebox(
os.path.join(self.directory, "resources", "music"),
@@ -65,6 +65,13 @@ class Game(object):
if not self.disable_music:
self.jukebox.play()
if not self.initial_goto_level:
self.objs.append(main_menu.MainMenu(self, graphics_dir))
else:
exec 'from level%d import Level%d as level' % (self.initial_goto_level,
self.initial_goto_level)
self.goto_level(level(self, graphics_dir))
def run(self):
t = pygame.time.get_ticks()
dt = 0

43
robotgame/level2.py Normal file
View File

@@ -0,0 +1,43 @@
import os
import pygame
import random
import re
import level
import player
import tile
import block
import boulder
import lever
class Level2(level.Level):
def __init__(self, game, graphics_dir, paused=False):
level.Level.__init__(self, game, graphics_dir, paused)
self.dimensions = 20, 20
for i in range(self.dimensions[0]):
for j in range(self.dimensions[1]):
self.tiles.append(
tile.Tile(self, i*64, j*48, self.imgs['ground1']))
blocks = [block.Block(self, 64*4, 48, self.imgs['block1'])]
self.objects.extend(blocks)
def load(self):
"""Load all resources used in the level."""
tile_list = ['ground1', 'ground2']
for tile in tile_list:
self.imgs[tile] = pygame.image.load(os.path.join(
self.graphics_dir, 'tiles', '%s.png' % tile))
block_list = ['block1']
for block in block_list:
self.imgs[block] = pygame.image.load(os.path.join(
self.graphics_dir, 'blocks', '%s.png' % block))
def restart(self):
for obj in self.objects:
obj.reset_pos()