diff --git a/robotgame/level.py b/robotgame/level.py index 8b5b219..5b65fe6 100644 --- a/robotgame/level.py +++ b/robotgame/level.py @@ -69,20 +69,25 @@ class Level(object): screen_size = self.game.window.get_size() - self.camera_x = (self.player.x - screen_size[0] / 2 + 32) - self.camera_y = (self.player.y - screen_size[1] / 2 - 24) + self.camera_x = max(0, min(self.size[0] - screen_size[0], + (self.player.x - screen_size[0] / 2 + 32))) + self.camera_y = max(0, min(self.size[1] - screen_size[1] - 48, + (self.player.y - screen_size[1] / 2 - 24))) def _blit_background(self, window): window.blit(self.background, (0 - self.camera_x, 0 - self.camera_y)) def _sorted_objs(self, objs=None): - objs = self.objects if objs is None else objs - return sorted(objs, key=lambda obj: (obj.y + obj.z)) - + return sorted(self.objects if objs is None else objs, + key=lambda obj: (obj.y + obj.z)) + def draw(self, window): self._blit_background(window) for obj in self._sorted_objs(): - obj.draw(window) + try: + obj.draw(window) + except IndexError: + print("Skipping frames ...") self.darkness.draw(window) diff --git a/robotgame/level1.py b/robotgame/level1.py index c198ab0..b4d9688 100644 --- a/robotgame/level1.py +++ b/robotgame/level1.py @@ -44,8 +44,8 @@ import logic.colourboxes class Level1(level.Level): def __init__(self, game, graphics_dir, paused=False): - level.Level.__init__(self, game, graphics_dir, size=(64 * 100, - 48 * 100), + level.Level.__init__(self, game, graphics_dir, size=(64 * 40, + 48 * 40), paused=paused) self.solution = range(1, 6) @@ -54,30 +54,28 @@ class Level1(level.Level): self.task_completions = [0, 0, 0] - self.dimensions = 50, 50 - self.set_darkness(0) - for i in range(self.dimensions[0]): - for j in range(self.dimensions[1]): + for i in range(self.size[0] / 64): + for j in range(self.size[1] / 48): self.tiles.append( tile.Tile(self, i*64, j*48, self.imgs['ground1'])) self.player.set_pos(64 * 15, 48 * 30) self.player.set_init_pos() - for i in range(self.dimensions[0]): + for i in range(self.size[0] / 64): if not i % 3: self.objects.append(block.Block(self, i * 64, 48 * 3, self.imgs['wall_outside'], width=3)) self.objects.append(block.InvisBlock(self, i * 64, - (self.dimensions[1]) * 48)) - for i in range(self.dimensions[1]): + self.size[1] * 48)) + for i in range(self.size[1] / 48): self.objects.append(block.InvisBlock(self, - 64, i * 48)) - self.objects.append(block.InvisBlock(self, self.dimensions[0] * 64, + self.objects.append(block.InvisBlock(self, self.size[0], i * 48)) @@ -507,7 +505,7 @@ class Level1(level.Level): for i in range(3): self.objects.append( - CompletionBlock(self, 64 * (door_x - 6 + i), 48 * 4, + CompletionBlock(self, 64 * (door_x - 5 + i), 48 * 4, self.solution[i], i + 1)) # DRAW THE BACKGROUND