Redid block loading mechanism. Added the lifted image to the block.
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@@ -283,7 +283,7 @@ class Level1(level.Level):
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self.imgs[o] = pygame.image.load(os.path.join(
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self.graphics_dir, 'tiles', '%s.png' % o))
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l = ['block1']
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l = ['block1', 'block1_lifted']
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for o in l:
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self.imgs[o] = pygame.image.load(os.path.join(
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self.graphics_dir, 'blocks', '%s.png' % o))
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