Added task 5.
This commit is contained in:
parent
d6e8fc2c44
commit
2c3b75fc44
|
@ -405,7 +405,68 @@ class Level1(level.Level):
|
||||||
'moat_end_horizontal')
|
'moat_end_horizontal')
|
||||||
|
|
||||||
|
|
||||||
### Task 5: The bridge.
|
### Task 5: Teleporters
|
||||||
|
|
||||||
|
task5_size = 5, 8 # y, x -- Note, inverted.
|
||||||
|
task5_pos = (64 * 10, 48 * 10)
|
||||||
|
|
||||||
|
task5_nturns = random.randint(2, 4) * 2 - 1
|
||||||
|
|
||||||
|
playfield, nsteps, directions = (
|
||||||
|
logic.rollingstone.generate_simple_unsolved_solvable_extra(
|
||||||
|
task5_size[0], task5_size[1], task5_nturns,
|
||||||
|
task5_size[0]*task5_size[1]))
|
||||||
|
|
||||||
|
for x in range(task5_size[1]):
|
||||||
|
for y in range(task5_size[0]):
|
||||||
|
self.add_tile(task5_pos[0] - 64 * (x - 1),
|
||||||
|
task5_pos[1] - 48 * y,
|
||||||
|
'indoor%d' % random.randint(1, 6), blocking=False)
|
||||||
|
|
||||||
|
|
||||||
|
for i, j in playfield:
|
||||||
|
self.objects.append(
|
||||||
|
trigger.Trigger(self,
|
||||||
|
task5_pos[0] - 64 * (j - 1),
|
||||||
|
task5_pos[1] - 48 * i,
|
||||||
|
[lambda x: self.player.set_pos(
|
||||||
|
task5_pos[0] + 2 * 64,
|
||||||
|
(task5_pos[1]
|
||||||
|
- random.randint(0, task5_size[0] - 1) * 48))],
|
||||||
|
self.imgs['hole'],
|
||||||
|
[self.player],
|
||||||
|
visible=False))
|
||||||
|
|
||||||
|
for i in range(task5_size[1] + 1):
|
||||||
|
self.add_tile(task5_pos[0] - 64 * i,
|
||||||
|
task5_pos[1] + 48,
|
||||||
|
'moat_horizontal')
|
||||||
|
self.add_tile(task5_pos[0] - 64 * i,
|
||||||
|
task5_pos[1] - task5_size[0] * 48,
|
||||||
|
'moat_horizontal')
|
||||||
|
self.add_tile(task5_pos[0] + 64,
|
||||||
|
task5_pos[1] + 48,
|
||||||
|
'moat_end_horizontal_flip')
|
||||||
|
self.add_tile(task5_pos[0] + 64,
|
||||||
|
task5_pos[1] - task5_size[0] * 48,
|
||||||
|
'moat_end_horizontal_flip')
|
||||||
|
self.add_tile(task5_pos[0] - 64 * (task5_size[1] + 1),
|
||||||
|
task5_pos[1] + 48,
|
||||||
|
'moat_corner_south')
|
||||||
|
self.add_tile(task5_pos[0] - 64 * (task5_size[1] + 1),
|
||||||
|
task5_pos[1] - task5_size[0] * 48,
|
||||||
|
'moat_corner_north')
|
||||||
|
for i in range(task5_size[0]):
|
||||||
|
self.add_tile(task5_pos[0] - 64 * (task5_size[1] + 1),
|
||||||
|
task5_pos[1] - 48 * i,
|
||||||
|
'moat_vertical')
|
||||||
|
|
||||||
|
self.objects.append(
|
||||||
|
lever.Lever(self,
|
||||||
|
task5_pos[0] - 64 * (task5_size[1]),
|
||||||
|
task5_pos[1] - (task5_size[0] / 2) * 48,
|
||||||
|
[lambda *x: self.complete_task(5)]))
|
||||||
|
# DRAW THE BACKGROUND
|
||||||
|
|
||||||
self.draw_background()
|
self.draw_background()
|
||||||
|
|
||||||
|
|
|
@ -31,15 +31,16 @@ import worldobject
|
||||||
class Trigger(worldobject.WorldObject):
|
class Trigger(worldobject.WorldObject):
|
||||||
def __init__(self, level, x, y, links, img, trigger_objs,
|
def __init__(self, level, x, y, links, img, trigger_objs,
|
||||||
toggling=False, signal=[0, 1],
|
toggling=False, signal=[0, 1],
|
||||||
setting=False):
|
setting=False, blocking=False,
|
||||||
|
visible=True):
|
||||||
self.__dict__.update(locals())
|
self.__dict__.update(locals())
|
||||||
worldobject.WorldObject.__init__(self, level, x, y, z=-48,
|
worldobject.WorldObject.__init__(self, level, x, y, z=-48,
|
||||||
blocking=False)
|
blocking=blocking, visible=visible)
|
||||||
|
|
||||||
self.frame = 0
|
self.frame = 0
|
||||||
self.anim_speed = 15
|
self.anim_speed = 15
|
||||||
|
|
||||||
def trigger(self, setting):
|
def trigger(self, setting, obj):
|
||||||
if self.setting != setting:
|
if self.setting != setting:
|
||||||
self.setting = setting
|
self.setting = setting
|
||||||
|
|
||||||
|
@ -49,13 +50,14 @@ class Trigger(worldobject.WorldObject):
|
||||||
def update(self, e, t, dt):
|
def update(self, e, t, dt):
|
||||||
for obj in self.trigger_objs:
|
for obj in self.trigger_objs:
|
||||||
if self.x == obj.x and self.y == obj.y:
|
if self.x == obj.x and self.y == obj.y:
|
||||||
self.trigger(True)
|
self.trigger(True, obj)
|
||||||
break
|
break
|
||||||
self.trigger(False)
|
self.trigger(False, None)
|
||||||
|
|
||||||
worldobject.WorldObject.update(self, e, t, dt)
|
worldobject.WorldObject.update(self, e, t, dt)
|
||||||
|
|
||||||
def draw(self, window):
|
def draw(self, window):
|
||||||
|
if self.visible:
|
||||||
window.blit(self.img, (self.x - 32 - self.level.camera_x,
|
window.blit(self.img, (self.x - 32 - self.level.camera_x,
|
||||||
self.y - self.img.get_size()[1] + 24
|
self.y - self.img.get_size()[1] + 24
|
||||||
- self.level.camera_y))
|
- self.level.camera_y))
|
||||||
|
|
Loading…
Reference in New Issue