Blocks, depth, holding and releasing objects, etc.

This commit is contained in:
Sakse Dalum
2012-08-07 23:21:44 +02:00
parent 90a11e9ed3
commit 2ba27dff1f
6 changed files with 135 additions and 17 deletions

View File

@@ -25,17 +25,44 @@ A generic world object.
"""
class WorldObject(object):
def __init__(self, x, y, speed=5, tile_x=64, tile_y=48):
def __init__(self, level, x, y, z=0, direction=(1, 0), speed=5,
tile_x=64, tile_y=48,
movable=False):
self.__dict__.update(locals())
self.move_x = self.x = self.x - (self.x % self.tile_x)
self.move_y = self.y = self.y - (self.y % self.tile_y)
self.holding = None
self.holder = None
def check_move(self, move_x, move_y):
if self.move_x == self.x and self.move_y == self.y and self.movable:
for obj in self.level.objects:
if (obj.x == self.x + move_x * self.tile_x
and obj.y == self.y + move_y * self.tile_y
and obj != self and obj != self.holder
and obj != self.holding):
return False
return True
return False
def move(self, move_x, move_y):
if self.move_x == self.x and self.move_y == self.y:
if self.check_move(move_x, move_y):
if self.holding:
if not self.holding.check_move(move_x, move_y):
return False
self.move_x += move_x * self.tile_x
self.move_y += move_y * self.tile_y
if self.holding:
self.holding.move(move_x, move_y)
def use(self):
pass
def update(self, e, t, dt):
if self.x > self.move_x:
self.x -= min(self.speed * dt * self.tile_x,