Added elevator graphics to loader.py
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@ -77,8 +77,6 @@ class Loader(object):
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int(screen_size[1]*factors[1])))
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int(screen_size[1]*factors[1])))
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### Moat
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### Moat
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l = ['moat_corner_north',
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l = ['moat_corner_north',
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'moat_corner_south',
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'moat_corner_south',
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'moat_corner_north_flip',
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'moat_corner_north_flip',
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@ -94,6 +92,13 @@ class Loader(object):
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self.imgs['moat_end_horizontal_flip'] = pygame.transform.flip(
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self.imgs['moat_end_horizontal_flip'] = pygame.transform.flip(
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self.imgs['moat_end_horizontal'], 1, 0)
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self.imgs['moat_end_horizontal'], 1, 0)
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### Elevator
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for n, p in (('elevator', 'elevator'),
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('elevator_bottom', 'bottom_corners'),
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('elevator_top', 'top_corners')):
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self.imgs[n] = pygame.image.load(os.path.join(
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self.directory, 'elevator', p + '.png'))
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# Load animations
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# Load animations
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for anim, directory in (
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for anim, directory in (
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[('boulder_up', os.path.join('boulder', 'up')),
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[('boulder_up', os.path.join('boulder', 'up')),
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