Optimized pick-random-elements-from-list method.
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9860036860
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1f552640e5
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@ -30,6 +30,7 @@ import random
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import re
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import re
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import itertools
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import itertools
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import misc
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import level
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import level
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import player
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import player
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import tile
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import tile
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@ -52,10 +53,8 @@ class Level(level.Level):
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self.draw_background()
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self.draw_background()
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emptys = list(itertools.product(range(2, 20), range(2, 20)))
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for x, y in misc.pick_random_elements(
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for _ in range(150):
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list(itertools.product(range(2, 20), range(2, 20))), 150):
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x, y = random.choice(emptys)
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emptys.remove((x, y))
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self.objects.append(block.Block(self, 64 * x, 48 * y,
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self.objects.append(block.Block(self, 64 * x, 48 * y,
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self.imgs['block1'], movable=True))
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self.imgs['block1'], movable=True))
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@ -33,6 +33,7 @@ import random
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import itertools
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import itertools
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from robotgame.logic.direction import *
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from robotgame.logic.direction import *
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import robotgame.logic.rollingstone as rstone
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import robotgame.logic.rollingstone as rstone
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import robotgame.misc as misc
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class Mirror(object):
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class Mirror(object):
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pass
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pass
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@ -81,18 +82,16 @@ def generate_simple_playfield(nmirrors):
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succs = (lambda s: lambda d: succ(s(d)))(succs)
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succs = (lambda s: lambda d: succ(s(d)))(succs)
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source_direc = succ(source_direc)
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source_direc = succ(source_direc)
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emptys = set(itertools.product(range(12), range(12))) \
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emptys = list(
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- set(playfield.keys())
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set([(0, y) for y in range(12)]
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emptys = set([(0, y) for y in range(12)]
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+ [(11, y) for y in range(12)]
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+ [(11, y) for y in range(12)]
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+ [(x, 0) for x in range(12)]
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+ [(x, 0) for x in range(12)]
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+ [(x, 11) for x in range(12)])
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+ [(x, 11) for x in range(12)])
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for _ in range(nlevers):
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- set(playfield.keys()))
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if not emptys:
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if len(emptys) < nlevers:
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raise Exception("Not enough space for all levers!")
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raise Exception("Not enough space for all levers!")
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pos = random.choice(list(emptys))
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for pos in misc.pick_random_elements(emptys, nlevers):
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playfield[pos] = Lever
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playfield[pos] = Lever
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emptys.remove(pos)
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return playfield
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return playfield
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def _adjust(source_direc, w, h, x, y):
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def _adjust(source_direc, w, h, x, y):
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@ -32,7 +32,9 @@ from __future__ import print_function
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import math
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import math
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import random
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import random
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import itertools
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import itertools
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from robotgame.logic.direction import *
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from robotgame.logic.direction import *
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import robotgame.misc as misc
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class Blocker(object):
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class Blocker(object):
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pass
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pass
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@ -89,6 +91,9 @@ def generate_simple_playfield(width, height, nturns, nstones,
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'steps' is the number of steps used by the generated solution. It is not
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'steps' is the number of steps used by the generated solution. It is not
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necessarily the lowest number of steps the playfield can be completed in.
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necessarily the lowest number of steps the playfield can be completed in.
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This generator favours increasing the turn density the closer to the goal
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it gets.
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"""
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"""
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min_width, min_height = _min_play_size(nturns)
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min_width, min_height = _min_play_size(nturns)
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@ -151,13 +156,10 @@ def generate_simple_playfield(width, height, nturns, nstones,
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del turns[-1]
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del turns[-1]
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for p, d in turns:
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for p, d in turns:
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playfield[p] = d
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playfield[p] = d
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emptys = set(itertools.product(range(width),
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range(height))) - set(used_fields)
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for pos in misc.pick_random_elements(
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for _ in range(nstones):
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list(set(itertools.product(range(width), range(height)))
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if not emptys:
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- set(used_fields)), nstones):
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break
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pos = random.choice(list(emptys))
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emptys.remove(pos)
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playfield[pos] = Blocker
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playfield[pos] = Blocker
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return playfield, len(used_fields) - 1
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return playfield, len(used_fields) - 1
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@ -0,0 +1,9 @@
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from __future__ import print_function
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import random
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def pick_random_elements(xs, n):
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for i in range(min(n, len(xs))):
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i1 = random.randrange(i, len(xs))
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yield xs[i1]
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xs[i1] = xs[i]
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