Made lever toggle arrow block.
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@@ -47,14 +47,17 @@ class Level1(level.Level):
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self.tiles.append(
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tile.Tile(self, i*64, j*48, self.imgs['ground1']))
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for i in range(10):
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self.objects.append(block.Block(self, random.randint(0, 10)*64,
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random.randint(0, 10)*48,
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self.imgs['block1'],
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movable=True))
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# for i in range(10):
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# self.objects.append(block.Block(self, random.randint(0, 10)*64,
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# random.randint(0, 10)*48,
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# self.imgs['block1'],
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# movable=True))
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self.objects.append(boulder.Boulder(self, 64, 48))
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self.objects.append(lever.Lever(self, 128, 48*2, [], toggling=True))
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arrow_block = block.ArrowBlock(self, 64, 0)
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lever1 = lever.Lever(self, 128, 48*2, [arrow_block.activate],
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toggling=True)
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self.objects.extend([lever1, arrow_block])
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self.objects.append(lever.Lever(self, 128, 48*3, [], toggling=False))
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self.objects.append(lever.Lever(self, 128*2, 48*3, [], toggling=False,
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anim='lever_updown'))
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@@ -82,7 +85,12 @@ class Level1(level.Level):
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('boulder_left', os.path.join('boulder', 'right')),
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('lever_updown', os.path.join('lever', 'down-up')),
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('lever_leftright', os.path.join('lever', 'left-right'))]
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('lever_leftright', os.path.join('lever', 'left-right')),
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('arrow_up', os.path.join('matt', 'up')),
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('arrow_right', os.path.join('matt', 'right')),
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('arrow_down', os.path.join('matt', 'down')),
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('arrow_left', os.path.join('matt', 'right')),]
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):
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self.imgs[anim] = []
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