Cleaned up some of the level-start code.

This commit is contained in:
Sakse Dalum
2012-08-08 23:00:39 +02:00
parent 43b3cd791c
commit 003f79d272
4 changed files with 23 additions and 22 deletions

View File

@@ -53,12 +53,6 @@ class Level1(level.Level):
self.draw_background()
# for i in range(10):
# self.objects.append(block.Block(self, random.randint(0, 10)*64,
# random.randint(0, 10)*48,
# self.imgs['block1'],
# movable=True))
self.player.set_pos(64 * 10, 48 * 10)
self.player.set_init_pos()
@@ -126,8 +120,10 @@ class Level1(level.Level):
for i in range(8)]
for i in range(8):
r = range(8)
r.remove(i)
self.objects.append(risingblocks[i])
n = random.randint(0, 7)
n = random.choice(r)
self.objects.append(lever.Lever(self,
task4_pos[0] + 64 * i,
task4_pos[1] - 48 * 2,
@@ -141,7 +137,7 @@ class Level1(level.Level):
self.objects[-1].set_init_pos()
risingblocks[i].set_init_pos()
risingblocks[n].set_init_pos()
n = random.randint(0, 7)
n = random.choice(r)
self.objects.append(lever.Lever(self,
task4_pos[0] + 64 * i,
task4_pos[1],