Cleaned up some of the level-start code.
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@@ -53,12 +53,6 @@ class Level1(level.Level):
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self.draw_background()
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# for i in range(10):
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# self.objects.append(block.Block(self, random.randint(0, 10)*64,
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# random.randint(0, 10)*48,
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# self.imgs['block1'],
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# movable=True))
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self.player.set_pos(64 * 10, 48 * 10)
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self.player.set_init_pos()
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@@ -126,8 +120,10 @@ class Level1(level.Level):
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for i in range(8)]
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for i in range(8):
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r = range(8)
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r.remove(i)
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self.objects.append(risingblocks[i])
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n = random.randint(0, 7)
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n = random.choice(r)
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self.objects.append(lever.Lever(self,
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task4_pos[0] + 64 * i,
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task4_pos[1] - 48 * 2,
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@@ -141,7 +137,7 @@ class Level1(level.Level):
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self.objects[-1].set_init_pos()
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risingblocks[i].set_init_pos()
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risingblocks[n].set_init_pos()
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n = random.randint(0, 7)
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n = random.choice(r)
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self.objects.append(lever.Lever(self,
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task4_pos[0] + 64 * i,
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task4_pos[1],
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