2012-10-12 13:50:02 +02:00
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# This file is part of A Robot's Conundrum.
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2012-08-12 22:15:01 +02:00
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#
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2012-10-12 13:50:02 +02:00
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# A Robot's Conundrum is free software: you can redistribute it and/or modify it
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# under the terms of the GNU General Public License as published by the Free
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# Software Foundation, either version 3 of the License, or (at your option) any
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# later version.
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2012-08-12 22:15:01 +02:00
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#
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2012-10-12 13:50:02 +02:00
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# A Robot's Conundrum is distributed in the hope that it will be useful, but
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# WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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# details.
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2012-08-12 22:15:01 +02:00
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#
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# You should have received a copy of the GNU General Public License along with
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2012-10-12 13:50:02 +02:00
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# A Robot's Conundrum. If not, see <http://www.gnu.org/licenses/>.
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2012-08-12 22:15:01 +02:00
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#
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# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
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#
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# level0.py
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# --------------------
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# date created : Tue Aug 7 2012
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# copyright : (C) 2012 Sakse Dalum
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# maintained by : Sakse Dalum <don_s@hongabar.org>
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"""
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The zeroth level.
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"""
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import pygame
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import level
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class Level0(level.Level):
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def update(self, e, t, dt):
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if not self.paused:
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for event in e:
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_SPACE:
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self.game.goto_level(1)
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def draw(self, window):
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window.blit(self.imgs['intro-screen'], (0, 0))
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