2012-08-07 13:23:05 +02:00
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#!/usr/bin/env python
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# This file is part of ROBOTGAME
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#
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# ROBOTGAME is free software: you can redistribute it and/or modify it under the
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# terms of the GNU General Public License as published by the Free Software
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# Foundation, either version 3 of the License, or (at your option) any later
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# version.
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#
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# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
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# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along with
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# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
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#
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# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
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#
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# rollingstone.py
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# --------------------
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# date created : Tue Aug 7 2012
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# copyright : (C) 2012 Niels G. W. Serup
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# maintained by : Niels G. W. Serup <ns@metanohi.name>
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2012-08-07 15:26:16 +02:00
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"""
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Logic for a rolling stone on a playfield of movement-stopping stones and
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direction-changing turns. Also has a pseudo-random playfield generator.
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"""
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2012-08-07 13:23:05 +02:00
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from __future__ import print_function
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2012-08-07 15:26:16 +02:00
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from robotgame.logic.direction import *
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import random
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2012-08-07 13:23:05 +02:00
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class RollingStoneError(Exception):
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pass
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2012-08-07 15:26:16 +02:00
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class WouldHitWall(RollingStoneError):
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pass
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2012-08-07 13:23:05 +02:00
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class Field(object):
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def next_posdir(self):
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raise NotImplementedError
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class Start(Field):
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def __init__(self, direction):
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self.direction = direction
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def next_posdir(self, pos, direc):
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return self.direction.next_pos(pos), self.direction
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class Turn(Field):
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def __init__(self, direction):
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self.direction = direction
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def next_posdir(self, pos, direc):
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return self.direction.next_pos(pos), self.direction
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class Goal(Field):
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def next_posdir(self, pos, direc):
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return pos, direc
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2012-08-07 13:23:05 +02:00
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class Stone(Field):
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def next_posdir(self, pos, direc):
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return pos, direc
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2012-08-07 15:26:16 +02:00
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def step(playfield, old_pos, old_direc):
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"""
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Return a new (position, direction) tuple based on the location on the
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playfield.
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"""
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field = _at(playfield, old_pos)
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2012-08-07 13:23:05 +02:00
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if field is not None:
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2012-08-07 15:26:16 +02:00
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(x, y), direc = field.next_posdir(old_pos, old_direc)
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else:
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(x, y), direc = old_direc.next_pos(old_pos), old_direc
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if x < 0 or x >= len(playfield[y]) or y < 0 or y >= len(playfield):
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return old_pos, old_direc
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return (x, y), direc
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2012-08-07 13:26:13 +02:00
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2012-08-07 13:23:05 +02:00
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def reaches_goal(playfield, max_steps):
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"""
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Determine if the rolling stone reaches the goal within range(max_steps).
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"""
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2012-08-07 13:23:05 +02:00
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pos = _find_start(playfield)
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direc = None
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for i in range(max_steps):
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new_pos, new_direc = step(playfield, pos, direc)
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if isGoal(playfield, pos):
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return True
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2012-08-07 15:26:16 +02:00
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if new_pos == pos:
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return False
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2012-08-07 15:26:16 +02:00
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pos, direc = new_pos, new_direc
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return False
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def _find_start(playfield):
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for y in range(len(playfield)):
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for x in range(len(playfield[y])):
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if isStart(playfield, (x, y)):
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return (x, y)
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raise RollingStoneError("Missing Start field")
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def _at(playfield, pos):
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x, y = pos
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return playfield[y][x]
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2012-08-07 15:26:16 +02:00
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def _set(playfield, pos, val):
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x, y = pos
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playfield[y][x] = val
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2012-08-07 15:26:16 +02:00
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_is = lambda t: lambda playfield, pos: isinstance(_at(playfield, pos), t)
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2012-08-07 15:26:16 +02:00
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isGoal, isTurn, isStart, isStone = _is(Goal), _is(Turn), _is(Start), _is(Stone)
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def generate_playfield(height, width, start_pos, start_direc, goal_pos, nstones, nturns=None):
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"""
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Generate a completable playfield.
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The generated playfield will have nstones stones nturns turns. A
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completable playfield will always be completable in either zero, one, or
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two steps.
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"""
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playfield = [[None for i in range(width)] for i in range(height)]
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_set(playfield, start_pos, Start(start_direc))
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_set(playfield, goal_pos, Goal())
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def _find_min_turns(from_pos, from_direc):
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x0, y0 = from_pos
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x2, y2 = goal_pos
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turns = []
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if from_direc in (Up, Left):
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def get_turns(x0, y0, x2, y2):
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if y0 == 0:
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raise WouldHitWall
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elif y0 < y2:
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turns.append(((x0, y0 - 1), succ(succ(from_direc))))
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turns.extend(_find_min_turns(*turns[-1]))
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elif y0 > y2 and x0 != x2:
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turns.append(((x0, y2), succ(from_direc) if x0 < x2 else pred(from_direc)))
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elif y0 == y2 and x0 != x2:
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turns.append(((x0, y0 - 1), succ(from_direc) if x0 < x2 else pred(from_direc)))
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turns.append(((x2, y0 - 1), succ(succ(from_direc))))
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return turns
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if from_direc is Up:
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turns = get_turns(x0, y0, x2, y2)
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else:
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turns = [((x, y), direc) for ((y, x), direc) in get_turns(y0, x0, y2, x2)]
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else:
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def get_turns(x0, y0, x2, y2):
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if x0 > x2:
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turns.append(((x0 + 1, y0), succ(succ(from_direc))))
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turns.extend(_find_min_turns(*turns[-1]))
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elif x0 < x2 and y0 != y2:
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turns.append(((x2, y0), pred(from_direc) if y0 < y2 else succ(from_direc)))
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elif x0 == x2 and y0 != y2:
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turns.append(((x0 + 1, y0), pred(from_direc) if y0 < y2 else succ(from_direc)))
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turns.append(((x0 + 1, y2), succ(succ(from_direc))))
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return turns
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if from_direc is Right:
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if x0 == len(playfield[y0]):
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raise WouldHitWall
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turns = get_turns(x0, y0, x2, y2)
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else:
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if y0 == len(playfield):
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raise WouldHitWall
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turns = [((x, y), direc) for ((y, x), direc) in get_turns(y0, x0, y2, x2)]
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return turns
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def _randomize_path(turns):
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pass
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def _insert_stones(turns):
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pass
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turns = _find_min_turns(start_pos, start_direc)
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if nturns is not None:
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if len(turns) > nturns:
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raise RollingStoneError("Too few steps allocated.")
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_randomize_path(turns)
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_insert_stones()
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return playfield, 3
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2012-08-07 13:26:13 +02:00
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