a-robots-conundrum/robotgame/main_menu.py

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2012-08-07 15:40:42 +02:00
# This file is part of ROBOTGAME
#
# ROBOTGAME is free software: you can redistribute it and/or modify it under the
# terms of the GNU General Public License as published by the Free Software
# Foundation, either version 3 of the License, or (at your option) any later
# version.
#
# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along with
# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
#
# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
#
# main_menu.py
# --------------------
# date created : Tue Aug 7 2012
# copyright : (C) 2012 Sakse Dalum
# maintained by : Sakse Dalum <don_s@hongabar.org>
"""
The main menu.
"""
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import os
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import pygame
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import level1
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import game_menu
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class MainMenu(object):
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def __init__(self, game, img_dir):
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self.__dict__.update(locals())
self.load()
def load(self):
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self.background_img = pygame.image.load(os.path.join(self.img_dir,
'main_menu.png'))
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self.background_img = pygame.transform.smoothscale(
self.background_img, self.game.window.get_size())
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self.space_img = pygame.image.load(os.path.join(
self.img_dir,
'press_space_to_start.png'))
screen_size = self.game.window.get_size()
img_size = self.space_img.get_size()
factors = (float(img_size[0]) / 1920, float(img_size[1]) / 1280)
self.space_img = pygame.transform.smoothscale(
self.space_img,
(int(screen_size[0]*factors[0]),
int(screen_size[1]*factors[1])))
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def update(self, e, t, dt):
for event in e:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
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self.game.goto_level(level1.Level1(self.img_dir))
self.game.objs.remove(self)
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self.game.objs.append(game_menu.GameMenu(self.game,
self.img_dir))
if event.key == pygame.K_ESCAPE:
self.game.stop()
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def draw(self, window):
window.blit(self.background_img, (0, 0))
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screen_size = self.game.window.get_size()
window.blit(self.space_img,
(0, screen_size[1] - self.space_img.get_size()[1]))