Have you ever heard of Dililatum?
Perhaps not. For Dililatum is Something New. Dililatum has a quest;
and that quest is to distribute Python power to quest-oriented
RPG-like computer-based keyboard-using video games. At least that's
Dililatum can be considered a game engine, but in reality it's a game
library. It is written in Python using PyGame for graphics and sound
in games. Dililatum also depends on NumPy. More specifically, it's
Dililatum depends on the following programs/libraries::
Dililatum is written in Python
Debian etc.: apt-get install python
Fedora etc.: yum install python
Dililatum uses PyGame for its graphics and sound
Debian etc.: apt-get install python-pygame
Fedora etc.: yum install pygame
Dililatum uses NumPy for internal arrays describing
where it's okay to walk -- and where it's not ok.
Debian etc.: apt-get install python-numpy
Fedora etc.: yum install python-numpy
Additionally, you can also install these libraries::
Changes 'python' to 'dililatum'
sudo easy_install setproctitle
Colors Dililatum's terminal output
sudo easy_install termcolor
Dililatum is released under the GNU GPLv3+ and is free
software. Dililatum is downloadable from
http://metanohi.name/projects/dililatum/. The version of this
Dililatum is v0.1. Many features are not complete yet.
For an example of what Dililatum is capable of, try downloading
ForestQuest. It's available at
http://metanohi.name/projects/forestquest/. It's still a work in
progress, but it works.
The logo of Dililatum, found in the "logo" directory, is available
under the terms of the Creative Commons Attribution-ShareAlike 3.0 (or
any later version) Unported license. A copy of this license is
available at http://creativecommons.org/licenses/by-sa/3.0/
To install Dililatum, write this in a terminal::
$ ./setup.py install
After installing it, you can run it like this::
$ dililatum GAME
If you choose not to install it, the Python file you should run is
called "dililatum" and located in the "bin" directory.
Note that Dililatum has many command-line options, which is why it's a
good idea to run "dililatum --help".
Dililatum comes with several tools for more easily developing
games. These are named 'dilatiumdev*'.
Documentation is available in the "docs" directory.
Developers are very welcome.
The original author of Dililatum is Niels G. W. Serup <firstname.lastname@example.org>.
* The ability to have more than one layer of acceptable positions is
currently lacking from Dililatum. It should be possible to change
the ok-position-layer when the character did something, like
crossing an invisible line.
* Code is lacking documentation.
* There are no formats to make complex things like conversations easy
* Lots of better graphics and sounds must be created.
* An actual story must be created as well.
* Functions for graphical effects should exist.
* Probably also other things.
The mantra should be something like "objects, actions, connections,
This document has been released under the Creative Commons Zero 1.0